User talk:Doublecompile

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7.14.10

  1. I finished what I had in the Adventures chapter. I'm still not sure how I feel about it. It feels unnecessary or incomplete or unimportant for some reason, but I don't want to get rid of any of it. Help me out. Can you think of anything to add here or extrapolate upon?
  2. Added a little bit to The Story regarding suspense and rising action.

7.8.10

  1. I added "Choke" as an option during a Grab. This fits in with Suffocation, as listed in the Adventures chapter. Let me know if you have any problems with this.
  2. In looking back over our playtest the other day, I noticed that there were many, many times when our characters would have taken damage in excess of our Endurance + Vitality scores. This would have moved us down the KO track, further compounding our problems with defending ourselves, and leading to more instances of TPK. I think that Endurance + Vitality is not enough of a threshold for this rule. Endurance + Vitality + Self-Control may work, or we can just get rid of this "massive damage-KO track" rule altogether. Thoughts?
  3. We have no rules for Coup de Graces, but I don't know if we need them.

7.7.10

  1. Tainted damage box on the character sheet?
  2. Need to add Trumps for Save bonuses, as per Fearless
  3. Need to fix Workhorse
  4. In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the Behemoth entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that.
  5. Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
  6. Use these characters in the quick start rules.