Difference between revisions of "Web"

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m
m (spell level→intensity)
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|ability=[[Agility|AGI]]
 
|ability=[[Agility|AGI]]
 
|save=[[Spell Defense]]
 
|save=[[Spell Defense]]
|description=No one likes to be covered in glue. Nets suck, too. Nets that stick to you are damned awful.  This spell sends a wad of netting similar to spider silk at an area, sticking any creatures within.  A web could also be used as an impromptu and sticky ladder to scale a solid surface, since the mage is immune to its effects.  Those caught within the web suffer combat penalties based on the level.
+
|description=No one likes to be covered in glue. Nets suck, too. Nets that stick to you are damned awful.  This spell sends a wad of netting similar to spider silk at an area, sticking any creatures within.  A web could also be used as an impromptu and sticky ladder to scale a solid surface, since the mage is immune to its effects.  Those caught within the web suffer combat penalties based on the Intensity.
 
|level1=−2 to all combat rolls or +2 to climb
 
|level1=−2 to all combat rolls or +2 to climb
 
|level2=−4 to all combat rolls or +4 to climb
 
|level2=−4 to all combat rolls or +4 to climb

Revision as of 01:03, 15 June 2011

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a unknown essence
This is a conjuring spell
Rarity 1
AP 4
Target Area
Distance Far
Lasts 2 rounds per rank
SaveSpell Defense

No one likes to be covered in glue. Nets suck, too. Nets that stick to you are damned awful. This spell sends a wad of netting similar to spider silk at an area, sticking any creatures within. A web could also be used as an impromptu and sticky ladder to scale a solid surface, since the mage is immune to its effects. Those caught within the web suffer combat penalties based on the Intensity.

Intensity Effects

  1. −2 to all combat rolls or +2 to climb
  2. −4 to all combat rolls or +4 to climb
  3. −6 to all combat rolls or +6 to climb
  4. −8 to all combat rolls or +8 to climb
  5. −10 to all combat rolls or +10 to climb