Spell Ward
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 4 |
---|---|
AP | 4 |
Target | Creature/Area |
Distance | Medium |
Lasts | 2 rounds per school rank |
The target or area given a Spell Ward is completely immune to Magic spells of the Intensity cast and lower (for instance, an Intensity 3 Spell Ward negates all Intensity 3 spells, but not Intensity 4 or 5). A Spell Ward can only be removed by casting Nullify Magic. Magic objects temporarily cease to function while in a Spell Ward (they resume functioning normally when the spell ends, or when they leave the area of effect). Any magic objects that a person holds who is Spell Warded function similarly. Likewise, magic objects used against a Spell Warded person lose any magical properties. A person who is Spell Warded or is inside of an area-effect Spell Ward cannot cast spells.
A Spell Ward covers an area of 10 foot radius per school rank (e.g. a caster with 5 ranks in Ward can cast a 50-foot radius Spell Ward).
Intensity Effects
The Intensity at which Spell Ward is cast is effective against spells of the same Intensity or lower.