Nature

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There are many different kinds of creatures which may be encountered in the Immortal Legacy game. A creature's Nature details its immunities and vulnerabilities. Creatures which do not eat cannot be starved. Creatures which do not breathe cannot be suffocated. Creatures which do not sleep are productive. Creatures without notable intelligence cannot be reasoned with and are typically immune to spells and effects that target the mind.

Amorphous
An amorphous creature has no discernible anatomy. Their Intellect may not be higher than 1. They are always considered mindless, so they are immune to any social or mental manipulation. They are always considered blinded and deafened, so they are immune to any threat which relies on sight or sound. They do not sleep. They have no vital areas for the purposes of Called Shots. They have tremor sense, meaning they can perceive any creature in contact with the same surface. Immune to the following conditions: bleeding, poisoned, paralyzed, unconscious. Immune to Knockout Track penalties.
Bestial
A bestial creature is a common animal: vertebrate or invertebrate. Their Intellect is usually 1, definitely no higher than 2. They can be influenced using Animal Control and Intimidate. They lack MP entirely.
Elemental
An elemental creature is spirit composed of a pure element. Any death effect instead banishes the creature, just as the Banish spell would. Elemental creatures do not eat, breathe, or sleep. They have no vital areas for the purposes of Called Shots. Magic attacks of the opposite element deal tainted damage. Immune to the following conditions: bleeding, infected, paralyzed, poisoned, suffocating, unconscious. Immune to Knockout Track penalties.
Fabricated
A fabricated creature is a nonliving, moving object. Many fabrications are programmed with responses to certain stimuli. They do not eat, breathe, or sleep. They do not naturally heal damage, but they can be repaired. Some fabrications cannot regenerate MP naturally, but many have a pool of MP "installed" at their creation. This pool may or may not be rechargeable. If the fabrication has an Intellect of 1, it gains the mindless condition. Immune to the following conditions: bleeding, infected, paralyzed, poisoned, suffocating, unconscious. Immune to Knockout Track penalties. Immune to death effects.
Humanoid
A humanoid creature is roughly person-shaped, but can vary in size. They usually have few or no magical abilities. Humanoids are eligible to have SP.
Legendary
A legendary creature is a flesh-and-blood supernatural or extraordinary being with magical powers. All legendary creatures, regardless of appearance, have intelligence greater than that of beasts, therefore Animal Control is not used to influence them. Legendary creatures are eligible to have SP.
Plantlike
A plantlike creature is one which grows, often rooted and engaging in photosynthesis. If the plant has an Intellect of 1, it gains the mindless condition. They will die if left in an airless environment for too long (aquatic plants do not breathe air, but need to be submerged). They do not sleep. They have no vital areas for the purposes of Called Shots. Some plantlike creatures have MP, and consuming one would replenish one's own MP. A sentient plantlike creature is eligible to have SP. Immune to the following conditions: paralyzed, suffocating, unconscious. Immune to Knockout Track penalties.
Undead
An undead creature was formerly-alive. Undead creatures with an Intellect of 1 gain the mindless condition. They do not need to eat, breathe, or sleep. They automatically pass Stamina checks. They do not naturally heal damage (unless they possess Regeneration), but can be repaired. They have no vital areas for the purposes of Called Shots. They cannot regenerate MP, but may acquire them by other means (e.g. feeding on the living). Immune to the following conditions: bleeding, infected, paralyzed, poisoned, suffocating, unconscious. Immune to Knockout Track penalties. Immune to tainted damage. Immune to death effects.