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  • ...ove down all five stages gain the ''[[unconscious]]'' condition (see the ''Conditions'' section below). |+Knockout Track
    1 KB (160 words) - 12:41, 14 March 2022
  • ...yzed'', ''starving'', ''suffocating'', ''unconscious''. Immune to Knockout Track penalties and Stamina Drain. Immune to bleeding damage, illness, and contam ...eable. If the fabrication has an Intellect of 1, it gains the ''mindless'' condition.
    3 KB (465 words) - 16:56, 3 January 2021
  • ...e with nasty symptoms and side-effects. Diseased creatures assume Knockout Track penalties, depending on the severity. <noinclude>[[Category:Conditions]]</noinclude>
    217 bytes (27 words) - 19:46, 17 August 2019
  • ...amina check. Failing a Stamina check usually moves you down the [[Knockout Track]]. ...check against a variable DL to avoid moving one stage down the [[Knockout Track]]. This includes taking a [[Called Shot]] to the head or abdomen in combat
    4 KB (604 words) - 23:40, 19 January 2020
  • ...n only affect ''bestial'' creatures, and any target with the ''unfeeling'' condition won't be threatened by your [[Intimidate]] check. All of these terms are
    812 bytes (136 words) - 13:44, 12 January 2021
  • ...st succeed at a DL 10 Grunt Save or move one level down on the [[Condition Track]].
    3 KB (502 words) - 12:39, 27 March 2012
  • ...l, dazed, or punch-drunk, that character moves further down the [[Knockout Track]]. ...l the way down the Knockout Track and immediately gain the ''unconscious'' condition.
    2 KB (288 words) - 14:18, 31 December 2019
  • * '''Tough Cookies''': Zjenithi are unaffected by desert conditions (sand, heat, lack of water). ...l hit of the spittle also moves the defender one step down the [[Condition Track]].
    6 KB (1,032 words) - 19:29, 11 February 2012
  • ...es, and anyone who is lost. You can use a Search check to follow a set of tracks, find your way, scour for items in rubble, or root around the house for yo {{section|Tracking|}}
    4 KB (733 words) - 02:40, 14 February 2021
  • ...''[[paralyzed]]'' condition. Paralyzed creatures simply stop dead in their tracks; they don't fall to the ground (unless, of course, they had wings and were
    834 bytes (131 words) - 01:47, 20 January 2021
  • ...can tip the odds in your favor — an opponent with the ''wide-eyed'' condition who fails the Stamina check experiences the result of a Critical Failure ...the way down the Knockout Track and immediately gains the ''unconscious'' condition.
    4 KB (778 words) - 20:18, 14 March 2022
  • ...down the [[Knockout Track]]. Once unconscious, they gain the ''poisoned'' condition. ''Doivarki Sun Poisoning'' is considered a Level One poison, so they su * '''Land of the Blind''' – Doivarken permanently gain the ''blinded'' [[condition]], which renders them immune to any effect that requires sight, such as
    9 KB (1,479 words) - 12:54, 29 May 2019
  • ...Track]] as the process has exhausted your body. As is normal for impaired condition, the penalties go away once the character has rested.
    3 KB (496 words) - 00:14, 2 March 2017
  • ...dily processes begin breaking down. Once you reach stage 5 on the Knockout Track, you fall comatose. If no one comes to your aid and you gain six Death Mark ...etched over your protruding bones. Once you reach stage 5 on the Knockout Track, you fall comatose. If no one comes to your aid and you gain six Death Mark
    1 KB (239 words) - 18:13, 14 March 2022
  • ...e spell's duration, a full night's sleep will remove any incurred Knockout Track penalties caused by Stamina Drain. The size of the targeted creature depend
    927 bytes (153 words) - 04:02, 31 August 2019
  • ...e spell's duration, a full night's sleep will remove any incurred Knockout Track penalties caused by Stamina Drain. The size of the targeted creature depend
    920 bytes (150 words) - 04:02, 31 August 2019
  • ...hypothermia or heat stroke set in. Once you reach stage 5 on the Knockout Track, you fall comatose. If you remain unprotected from the extreme temperatures ...and heat up or cool down your body (as required), you lose the ''exposed'' condition and can remove a single Death Mark. If your experiments with temperature
    1,013 bytes (159 words) - 18:11, 14 March 2022
  • ...e spell's duration, a full night's sleep will remove any incurred Knockout Track penalties caused by Stamina Drain. The size of the targeted creature depend
    1 KB (191 words) - 04:02, 31 August 2019
  • ...do you sustain the −2 penalty to all rolls that a stage of the Knockout Track brings, but you continue to sustain the penalty until the Death Mark is rem ...Mark. When creatures bear five Death Marks, they gain the ''unconscious'' condition. A creature bearing six Death Marks must pay the toll to the ferryman an
    1 KB (249 words) - 18:04, 14 March 2022
  • As long as you're sneaking, you gain the ''[[hampered]]'' condition, as you can't move at full speed while avoiding detection. If you try to {{section|Covering Tracks|}}
    4 KB (694 words) - 02:40, 14 February 2021