Search results

Jump to: navigation, search
  • {{socialTrump ...blished connection to you, and be approved by the GM. As with many social trumps and faults, you may purchase more than one Ally, and Allies might even be
    830 bytes (138 words) - 12:44, 6 September 2019
  • {{socialTrump <noinclude>[[Category:Story Trumps]]</noinclude>
    640 bytes (94 words) - 12:46, 6 September 2019
  • {{socialTrump ...on you. The power of the organization determines the point value of this trump. A minor merchant house in your hometown or a small bandit group might be
    669 bytes (110 words) - 12:44, 6 September 2019
  • {{socialTrump <noinclude>[[Category:Story Trumps]]</noinclude>
    879 bytes (151 words) - 12:44, 6 September 2019
  • {{socialTrump <noinclude>[[Category:Story Trumps]]</noinclude>
    1,021 bytes (173 words) - 12:46, 6 September 2019
  • {{socialTrump <noinclude>[[Category:Story Trumps]]</noinclude>
    1 KB (190 words) - 12:43, 6 September 2019
  • {{socialTrump ...ely arouse anger. As noted elsewhere, with varying point values of faults/trumps, the severity dictates that point value. All final decisions are up to th
    1 KB (174 words) - 12:44, 6 September 2019
  • {{socialTrump ...out of style clothing you did when you started that savings account. This Trump is especially valuable to adventurers and such who, with no stable income m
    2 KB (325 words) - 20:18, 7 September 2019
  • ...y this fault do not apply to animals and the effects of the Animal Kinship trump work normally. [[Famous Amos]] may be bought if you can provide a good back
    881 bytes (122 words) - 22:58, 28 December 2010
  • * [[Trumps]] * [[Book:Trumps|Trumps]]
    1 KB (146 words) - 16:52, 24 February 2018
  • ...might elect to let the GM herself decide the character's forgotten skills, trumps, faults, and history, so that they'll be as much as surprise to the player
    1 KB (166 words) - 23:12, 4 December 2010
  • An interesting way to utilize this Trump is to play an Amnesiac: either because of brain trauma or mental illness, y ...might elect to let the GM herself decide the character's forgotten skills, trumps, faults, and history, so that they'll be as much as surprise to the player
    1 KB (201 words) - 19:56, 2 April 2015
  • ...eriod to adjust to the trauma, or unless you possess the [[Ambidexterity]] Trump.
    1 KB (186 words) - 20:00, 6 April 2015
  • * [[Trumps]] * [[Book:Trumps|Trumps]]
    5 KB (661 words) - 20:27, 26 January 2021
  • ;Trumps :You can spend Expoints to gain a new Trump.
    1 KB (236 words) - 15:01, 3 January 2021
  • ...haracter must buy the [[Supernatural Attribute]] Trump, as detailed in the Trumps, Faults, and Special Powers chapter. Magic spells and items can temporari ...campaign setting for the [[Elysium]] game, That is, it is a place in which stories your [[GM]] tells can occur, with preset places, peoples, and history. I
    3 KB (440 words) - 16:58, 24 February 2018
  • ...luttered in the wind on the end of a branch. The trees have told me their stories. * [[Otherworld:Trumps]]
    5 KB (902 words) - 21:31, 20 June 2012
  • ...ll score that might be relevant (Bonuses or penalties to your skills from Trumps, Faults, Spells, Special Powers, or Magic Items are also applied). Now, t
    5 KB (951 words) - 00:08, 9 November 2007
  • ...about anything. Humans may choose any one Trump worth 2 points, or any two Trumps worth 1 point. While the cost may be waived, the requirements and incompat
    8 KB (1,276 words) - 22:21, 30 March 2019