Difference between revisions of "Invisibility"
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|essence=illusory | |essence=illusory | ||
|school=light | |school=light | ||
+ | |school2=dark | ||
|xp=2 | |xp=2 | ||
|distance=Contact | |distance=Contact |
Latest revision as of 23:00, 2 July 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature/Object |
Distance | Contact |
Lasts | 1 minute per spell rank |
"You're stark invisible!" The target of this spell becomes completely transparent and all light passes through him. He receives a +8 bonus to Stealth rolls, and catches any combat targets wide-eyed. Once an invisible creature's presence is detected, any offensive combat rolls to harm him take a −8 penalty, as if the combatant were blind. Note that an invisible creature still possesses mass and can be detected through scent, sound, or environmental disturbances (e.g. rain, powder). The See Magic spell will reveal the auras of any invisible creatures and objects cast at the same Intensity. All benefits of invisibility are negated against creatures which do not rely upon sight. Objects which are turned invisible are difficult to find. The GM should set a Search DL which depends on the size of the invisible object.
Intensity Effects
- Invisible, if the mage is knocked into, the victim of a successful attack, or otherwise commits a blunder (e.g. rolls a critical failure), the spell ends.
- Invisible.
- Invisible, may attack normally.
- Invisible, may attack normally, anything the mage picks up becomes invisible.
- Invisible, may attack normally, anything the mage picks up becomes invisible, anyone in contact with the mage become invisible.