Difference between revisions of "Sleight of Hand"
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− | Sleight of Hand is a skill practiced by many con-men and thieves | + | Sleight of Hand is a skill practiced by many con-men and thieves er — treasure hunters. This skill can be used to draw a small weapon unnoticed, snatch an item away from a table, pick someone's pocket, and other movements that require the hand to be faster than the eye. |
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+ | {{section|Difficulty|Sleight of Hand checks shouldn't have a set DL; however, circumstantial bonuses or penalties apply.}} | ||
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! Example !! DL | ! Example !! DL | ||
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− | + | {{section|Opposed Rolls|Sleight of Hand checks are opposed by a [[Spot]] check from a viewer.}} | |
− | Sleight of Hand checks are opposed by a [[Spot]] check from a viewer. | + | {{section|Retry|Sleight of Hand attempts cannot be retried without the expenditure of a [[fate point]].}} |
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− | Sleight of Hand attempts cannot be retried without the expenditure of a [[fate point]] | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 19:27, 21 March 2010
Sleight of Hand is a skill practiced by many con-men and thieves er — treasure hunters. This skill can be used to draw a small weapon unnoticed, snatch an item away from a table, pick someone's pocket, and other movements that require the hand to be faster than the eye.
Difficulty
Sleight of Hand checks shouldn't have a set DL; however, circumstantial bonuses or penalties apply.
Example | DL |
---|---|
Object is very small or otherwise easy to conceal (a marble, a dagger) | −10 |
Object is large or otherwise very noticeable (a Dachshund, an axe) | +10 |
Opposed Rolls
Sleight of Hand checks are opposed by a Spot check from a viewer.
Retry
Sleight of Hand attempts cannot be retried without the expenditure of a fate point.