Difference between revisions of "Summon Weapon/Armor"

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{{spell
 
{{spell
|school=conjuring/metal
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|school=conjuring
 
|xp=1
 
|xp=1
 
|ability=[[Muscle|MUS]]
 
|ability=[[Muscle|MUS]]

Revision as of 16:13, 25 July 2010

This spell has a unknown essence
This is a conjuring spell
Rarity 1
AP 4
Target N/A
Distance N/A
Lasts N/A

The mage through sheer force of will summons a specific combative object belonging to him. He or she can also summon a weapon or armor belonging to an ally, but he would have had to have even a mild personal connection to it. The object will not appear if it's been stored extradimensionally such as through the Store Object spell. If it's being physically held or worn by anyone else, they need to make a Athletics check to keep it. Armor summoned in this way can be automatically donned as buckles, clasps, and rivets affix themselves around the caster, or if the caster prefers, the armor can be simply brought to hand if the intent is not to don the armor. If cast using the metal school, the weapon or armor to be summoned must obviously have at least some metal parts. The spell level limits the distance from the caster the object can be

Intensity Effects

  1. 10 yards
  2. 100 yards
  3. 1 mile
  4. 10 miles
  5. 100 miles. The magic power of this level will physically destroy any object between the caster and the summoned object. In essence, the force of the object being pulled toward the caster is enough to push or destroy anything in its path. If the object is extradimensionally stored, the caster can make an opposed spell check against the caster of the Store Object using Muscle as the key ability.