Difference between revisions of "Divination Ward"
From NsdWiki
m (+cat) |
m (overhaul) |
||
Line 1: | Line 1: | ||
+ | {{overhaul}} | ||
{{spell | {{spell | ||
|school=ward | |school=ward | ||
Line 14: | Line 15: | ||
|level5=The target is immune to [[Hear Thoughts]] | |level5=The target is immune to [[Hear Thoughts]] | ||
}} | }} | ||
− |
Revision as of 20:15, 12 June 2011
This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker! |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 hour per caster level |
Save | N/A |
The mage weaves a complicated string of magic around a target, blocking perception and divining spells from working correctly. At higher levels of this ward, more powerful magic is blocked.
Intensity Effects
- The target's aura cannot be read
- The target is immune to Farsight
- The target is immune to X-Ray Vision
- The target is immune to Read Magic and Infrared Eyes
- The target is immune to Hear Thoughts