Difference between revisions of "Summon Weapon/Armor"
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+ | {{deprecated}} | ||
{{spell | {{spell | ||
|school=conjuring | |school=conjuring | ||
|xp=1 | |xp=1 | ||
|ability=[[Muscle|MUS]] | |ability=[[Muscle|MUS]] | ||
− | |description=The mage through sheer force of will summons a specific combative object belonging to him. He or she can also summon a weapon or armor belonging to an ally, but he would have had to have even a mild personal connection to it. The object will not appear if it's been stored extradimensionally such as through the [[Store Object]] spell. If it's being physically held or worn by anyone else, they need to make a [[ | + | |description=The mage through sheer force of will summons a specific combative object belonging to him. He or she can also summon a weapon or armor belonging to an ally, but he would have had to have even a mild personal connection to it. The object will not appear if it's been stored extradimensionally such as through the [[Store Object]] spell. If it's being physically held or worn by anyone else, they need to make a [[Lift]] check to keep it. Armor summoned in this way can be automatically donned as buckles, clasps, and rivets affix themselves around the caster, or if the caster prefers, the armor can be simply brought to hand if the intent is not to don the armor. The Intensity limits the distance from the caster the object can be |
|level1=10 yards | |level1=10 yards | ||
|level2=100 yards | |level2=100 yards |
Latest revision as of 04:07, 5 September 2011
Rarity | 1 |
---|---|
AP | 4 |
Target | N/A |
Distance | N/A |
Lasts | N/A |
The mage through sheer force of will summons a specific combative object belonging to him. He or she can also summon a weapon or armor belonging to an ally, but he would have had to have even a mild personal connection to it. The object will not appear if it's been stored extradimensionally such as through the Store Object spell. If it's being physically held or worn by anyone else, they need to make a Lift check to keep it. Armor summoned in this way can be automatically donned as buckles, clasps, and rivets affix themselves around the caster, or if the caster prefers, the armor can be simply brought to hand if the intent is not to don the armor. The Intensity limits the distance from the caster the object can be
Intensity Effects
- 10 yards
- 100 yards
- 1 mile
- 10 miles
- 100 miles. The magic power of this level will physically destroy any object between the caster and the summoned object. In essence, the force of the object being pulled toward the caster is enough to push or destroy anything in its path. If the object is extradimensionally stored, the caster can make an opposed spell check against the caster of the Store Object using Muscle as the key ability.