Difference between revisions of "Portation Ward"
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|target=Area | |target=Area | ||
|time=10 minutes per spell rank | |time=10 minutes per spell rank | ||
− | |description=This spell establishes a dead zone for | + | |description=This spell establishes a dead zone for [[:Category:Transportive-essence Spells|Transportive magic]]. Nothing is able to teleport into, out of, or within the affected area. The spell covers an area dependent on Intensity. A Portation Ward can be centered on a creature or object, and wherever the center goes, the Portation Ward goes along with it. |
|level1=10 ft. radius | |level1=10 ft. radius | ||
|level2=20 ft. radius | |level2=20 ft. radius |
Latest revision as of 15:43, 30 March 2013
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
This spell needs to have an element given to it. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Area |
Distance | Medium |
Lasts | 10 minutes per spell rank |
This spell establishes a dead zone for Transportive magic. Nothing is able to teleport into, out of, or within the affected area. The spell covers an area dependent on Intensity. A Portation Ward can be centered on a creature or object, and wherever the center goes, the Portation Ward goes along with it.
Intensity Effects
- 10 ft. radius
- 20 ft. radius
- 30 ft. radius
- 40 ft. radius
- 50 ft. radius