Difference between revisions of "Enhance Senses"
(New page: {{spell |xp=2 |distance=N/A |target=Self |time=One round per school rank |ability=N/A |save=N/A |description=The mage’s senses become supernaturally accurate. The bonus gained to skill...) |
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+ | {{sexy}} | ||
{{spell | {{spell | ||
+ | |essence=perceptive | ||
+ | |school=verdance | ||
+ | |school2=air | ||
+ | |school3=light | ||
+ | |school4=earth | ||
|xp=2 | |xp=2 | ||
− | |distance= | + | |distance=Self |
|target=Self | |target=Self | ||
− | |time= | + | |time=10 minutes per rank |
− | | | + | |description=One or more of the mage's senses become supernaturally accurate. Depending on the element used when casting, the mage receives a bonus to [[Perception]] for sight and/or sound, and a bonus to [[Search]] for scent (which allows you to track). |
− | + | ||
− | | | + | Take care, though, because effects that target the senses affect a mage under this spell even more so. A mage with enhanced senses takes −4 to saves against anything which target those senses. A mage with enhanced sight will be at a disadvantage to [[Flare]], for example. A mage with enhanced smell will be at a disadvantage to [[Nauseating Breeze]], and so on. |
− | |level1=The mage gains a + | + | |
− | |level2=The mage gains a + | + | A mage can cast this spell using any of the listed elements, but must buy [[magic element]] ranks in each. When cast from the Air school, only the sense of smell is boosted, and so only the bonus to Search applies. When cast from the Light school, only the sense of sight is boosted, so only the bonus to Perception (for visual stimuli) applies. When cast from the Earth school, only the sense of hearing is boosted, so only the bonus to Perception (for auditory stimuli) applies. When cast from the Verdance school, ''all three'' senses are boosted. |
− | |level3=The mage gains a + | + | |intensity=The strength of the bonus gained depends on the Intensity. |
− | |level4=The mage gains a + | + | |level1=The mage gains a +2 bonus to the relevant sense(s) |
− | |level5=The mage gains a + | + | |level2=The mage gains a +4 bonus |
+ | |level3=The mage gains a +6 bonus | ||
+ | |level4=The mage gains a +8 bonus | ||
+ | |level5=The mage gains a +10 bonus | ||
}} | }} | ||
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Latest revision as of 20:37, 3 April 2022
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
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AP | 4 |
Target | Self |
Distance | Self |
Lasts | 10 minutes per rank |
One or more of the mage's senses become supernaturally accurate. Depending on the element used when casting, the mage receives a bonus to Perception for sight and/or sound, and a bonus to Search for scent (which allows you to track).
Take care, though, because effects that target the senses affect a mage under this spell even more so. A mage with enhanced senses takes −4 to saves against anything which target those senses. A mage with enhanced sight will be at a disadvantage to Flare, for example. A mage with enhanced smell will be at a disadvantage to Nauseating Breeze, and so on.
A mage can cast this spell using any of the listed elements, but must buy magic element ranks in each. When cast from the Air school, only the sense of smell is boosted, and so only the bonus to Search applies. When cast from the Light school, only the sense of sight is boosted, so only the bonus to Perception (for visual stimuli) applies. When cast from the Earth school, only the sense of hearing is boosted, so only the bonus to Perception (for auditory stimuli) applies. When cast from the Verdance school, all three senses are boosted.
Intensity Effects
The strength of the bonus gained depends on the Intensity.
- The mage gains a +2 bonus to the relevant sense(s)
- The mage gains a +4 bonus
- The mage gains a +6 bonus
- The mage gains a +8 bonus
- The mage gains a +10 bonus