Difference between revisions of "Nature"
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− | + | There are many different kinds of creatures which may be encountered in the Immortal Legacy game. A creature's '''Nature''' details its immunities and vulnerabilities. Creatures which do not eat cannot be starved. Creatures which do not breathe cannot be suffocated. Creatures which do not sleep are productive. Creatures without notable intelligence cannot be reasoned with and are typically immune to spells and effects that target the mind. | |
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− | + | ====Bestial==== | |
− | + | A bestial creature is a common animal: vertebrate or invertebrate. Their Intellect is usually 1, definitely no higher than 2. They can be influenced using [[Animal Control]] and [[Intimidate]]. | |
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− | + | ====Elemental==== | |
− | + | An elemental creature is artificial intelligence composed of a pure element. When killed, elementals return to the [[Sea of Thought]]. Magic attacks of the opposite element deal Tainted Damage. | |
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− | + | Immune to the following conditions: ''dehydrated'', ''exposed'', ''paralyzed'', ''starving'', ''suffocating'', ''unconscious''. Immune to Knockout Track penalties and Stamina Drain. Immune to bleeding damage, illness, and contaminants. Immune to [[Called Shot]]s. | |
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− | + | ====Fabricated==== | |
− | + | A fabricated creature is a nonliving, moving object. Many fabrications are ''programmed'' with responses to certain stimuli. They do not naturally heal damage, but they can be repaired. ''Some'' fabrications cannot regenerate MP naturally, but many have a pool of MP "installed" at their creation. This pool may or may not be rechargeable. If the fabrication has an Intellect of 1, it gains the ''mindless'' condition. | |
− | + | ||
− | + | Immune to the following conditions: ''dehydrated'', ''exposed'', ''paralyzed'', ''starving'', ''suffocating'', ''unconscious''. Immune to Knockout Track penalties and Stamina Drain. Immune to bleeding damage, illness, and contaminants. Immune to death effects. | |
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− | + | ====Humanoid==== | |
− | : | + | A humanoid creature is roughly person-shaped, but can vary in size. Every race detailed in ''Chapter 5: Races'' is humanoid. They usually have few or no magical abilities. |
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− | + | ====Legendary==== | |
+ | A legendary creature is a flesh-and-blood supernatural or extraordinary being with magical powers. All legendary creatures, regardless of appearance, have intelligence greater than that of beasts, therefore Animal Control is not used to influence them. | ||
+ | |||
+ | ====Plantlike==== | ||
+ | A plantlike creature is one which grows, often rooted and engaging in photosynthesis. If the plant has an Intellect of 1, it gains the ''mindless'' condition. They can be suffocated in an airless environment, but their physiology doesn't allow for strangulation. They do not sleep. | ||
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+ | Immune to the following conditions: ''paralyzed'', ''unconscious''. Immune to Knockout Track penalties except for ''lethal'' Stamina Drain. | ||
+ | |||
+ | ====Undead==== | ||
+ | An undead creature was formerly-alive. Undead creatures with an Intellect of 1 gain the ''mindless'' condition. They do not naturally heal damage (unless they possess Regeneration), but can be repaired. They cannot regenerate MP, but may acquire them by other means (e.g. feeding on the living). | ||
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+ | Immune to the following conditions: ''dehydrated'', ''exposed'', ''paralyzed'', ''starving'', ''suffocating'', ''unconscious''. Immune to Knockout Track penalties and Stamina Drain. Immune to Tainted Damage. Immune to bleeding damage, illness, and contaminants. Immune to Called Shots. Immune to death effects. | ||
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+ | __NOTOC__ __NOEDITSECTION__ |
Latest revision as of 16:56, 3 January 2021
There are many different kinds of creatures which may be encountered in the Immortal Legacy game. A creature's Nature details its immunities and vulnerabilities. Creatures which do not eat cannot be starved. Creatures which do not breathe cannot be suffocated. Creatures which do not sleep are productive. Creatures without notable intelligence cannot be reasoned with and are typically immune to spells and effects that target the mind.
Bestial
A bestial creature is a common animal: vertebrate or invertebrate. Their Intellect is usually 1, definitely no higher than 2. They can be influenced using Animal Control and Intimidate.
Elemental
An elemental creature is artificial intelligence composed of a pure element. When killed, elementals return to the Sea of Thought. Magic attacks of the opposite element deal Tainted Damage.
Immune to the following conditions: dehydrated, exposed, paralyzed, starving, suffocating, unconscious. Immune to Knockout Track penalties and Stamina Drain. Immune to bleeding damage, illness, and contaminants. Immune to Called Shots.
Fabricated
A fabricated creature is a nonliving, moving object. Many fabrications are programmed with responses to certain stimuli. They do not naturally heal damage, but they can be repaired. Some fabrications cannot regenerate MP naturally, but many have a pool of MP "installed" at their creation. This pool may or may not be rechargeable. If the fabrication has an Intellect of 1, it gains the mindless condition.
Immune to the following conditions: dehydrated, exposed, paralyzed, starving, suffocating, unconscious. Immune to Knockout Track penalties and Stamina Drain. Immune to bleeding damage, illness, and contaminants. Immune to death effects.
Humanoid
A humanoid creature is roughly person-shaped, but can vary in size. Every race detailed in Chapter 5: Races is humanoid. They usually have few or no magical abilities.
Legendary
A legendary creature is a flesh-and-blood supernatural or extraordinary being with magical powers. All legendary creatures, regardless of appearance, have intelligence greater than that of beasts, therefore Animal Control is not used to influence them.
Plantlike
A plantlike creature is one which grows, often rooted and engaging in photosynthesis. If the plant has an Intellect of 1, it gains the mindless condition. They can be suffocated in an airless environment, but their physiology doesn't allow for strangulation. They do not sleep.
Immune to the following conditions: paralyzed, unconscious. Immune to Knockout Track penalties except for lethal Stamina Drain.
Undead
An undead creature was formerly-alive. Undead creatures with an Intellect of 1 gain the mindless condition. They do not naturally heal damage (unless they possess Regeneration), but can be repaired. They cannot regenerate MP, but may acquire them by other means (e.g. feeding on the living).
Immune to the following conditions: dehydrated, exposed, paralyzed, starving, suffocating, unconscious. Immune to Knockout Track penalties and Stamina Drain. Immune to Tainted Damage. Immune to bleeding damage, illness, and contaminants. Immune to Called Shots. Immune to death effects.