Difference between revisions of "Freeze!"
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|target=Creature | |target=Creature | ||
|time=Permanent | |time=Permanent | ||
− | |ability=[[INT]] | + | |ability=[[Intellect|INT]] |
− | |save= [[AGI]] + [[Dodge]] | + | |save= [[Agility|AGI]] + [[Dodge]] |
|description=The ice mage summons and draws a sum of snow up around a creature, trapping it in solid ice. The ice can be removed naturally, with a source of heat, but the ice stays solid if contained in a cold environment. The amount of the creature encased depends on the spell level. | |description=The ice mage summons and draws a sum of snow up around a creature, trapping it in solid ice. The ice can be removed naturally, with a source of heat, but the ice stays solid if contained in a cold environment. The amount of the creature encased depends on the spell level. | ||
|level1=The target's feet are encased, rendering the creature stationary, but otherwise fully mobile. | |level1=The target's feet are encased, rendering the creature stationary, but otherwise fully mobile. |
Revision as of 17:21, 3 August 2007
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Medium |
Lasts | Permanent |
Save | AGI + Dodge |
The ice mage summons and draws a sum of snow up around a creature, trapping it in solid ice. The ice can be removed naturally, with a source of heat, but the ice stays solid if contained in a cold environment. The amount of the creature encased depends on the spell level.
Intensity Effects
- The target's feet are encased, rendering the creature stationary, but otherwise fully mobile.
- The target's legs are encased, preventing the target from ducking more than bending at the waist.
- The target is encased up to the shoulders, preventing arm movement or turning around.
- The target is completely encased in ice, and is now subject to suffocation. A creature can hold its breath for a number of minutes equal to its endurance score.
- The target is instantly placed into suspended animation, this ice can only be melted magically.