Difference between revisions of "Teleport Circle"

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|target=Creatures
 
|target=Creatures
 
|ap=6
 
|ap=6
|description=The mage rides the flows of magic to a remote location with all his buddies, their equipment, and their pets in tow.  The mage can bring along one living creature in addition to himself per school rank.  The mage need not have ever visited the destination to successfully journey there.  All of the passengers on the trip need to be in contact with each other when the spell activates. Unlike the [[Elemental Portation]] spells, there is no requirement for the presence of specific materials nearby for the mage to start the journey.  
+
|description=The mage rides the flows of magic to a remote location with all his buddies, their equipment, and their pets in tow.  The mage can bring along one living creature in addition to himself per spell rank.  The mage need not have ever visited the destination to successfully journey there.  All of the passengers on the trip need to be in contact with each other when the spell activates. Unlike the [[Elemental Portation]] spells, there is no requirement for the presence of specific materials nearby for the mage to start the journey.  
 
|level1=Up to 100 yards
 
|level1=Up to 100 yards
 
|level2=Up to a mile
 
|level2=Up to a mile

Revision as of 23:35, 14 July 2011

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a unknown essence
This is a portation spell
Rarity 2
AP 6
Target Creatures
Distance Contact
Lasts N/A

The mage rides the flows of magic to a remote location with all his buddies, their equipment, and their pets in tow. The mage can bring along one living creature in addition to himself per spell rank. The mage need not have ever visited the destination to successfully journey there. All of the passengers on the trip need to be in contact with each other when the spell activates. Unlike the Elemental Portation spells, there is no requirement for the presence of specific materials nearby for the mage to start the journey.

Intensity Effects

  1. Up to 100 yards
  2. Up to a mile
  3. Up to 10 miles
  4. Up to 100 miles
  5. Up to 1,000 miles