Difference between revisions of "Web"
From NsdWiki
m (Dodge/Parry → Evasion) |
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|distance=Far | |distance=Far | ||
|target=Creature | |target=Creature | ||
− | |save=[[ | + | |save=[[Thievery]] |
|time=10 minutes per spell rank | |time=10 minutes per spell rank | ||
− | |description=No one likes to be covered in glue. Nets suck, too. Nets that stick to you are damned awful. This spell sends a wad of netting similar to spider silk at an area, sticking any creatures within. The mage makes | + | |description=No one likes to be covered in glue. Nets suck, too. Nets that stick to you are damned awful. This spell sends a wad of netting similar to spider silk at an area, sticking any creatures within. The mage makes an [[Attack Roll]] using the ''Magic'' weapon skill, and the target of the spell makes a [[Dodge]] Roll. If the attack hits, the mage makes a [[Casting Roll]] and any victims must make a [[Thievery]] check to try to escape the web. The mage who throws the web is immune to its sticky effects. Those caught within the web suffer penalties similar to being entangled in a net (see the Combat chapter). This spell adds a bonus to the Casting Roll for each level of Intensity. The web cannot be burst through using a [[Might]] check due to its elasticity. |
− | |level1= | + | |level1=+2 bonus to Casting Roll |
− | |level2= | + | |level2=+4 bonus |
− | |level3= | + | |level3=+6 bonus |
− | |level4= | + | |level4=+8 bonus |
− | |level5= | + | |level5=+10 bonus |
}} | }} |
Latest revision as of 19:45, 2 July 2017
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Creature |
Distance | Far |
Lasts | 10 minutes per spell rank |
Save | Thievery |
No one likes to be covered in glue. Nets suck, too. Nets that stick to you are damned awful. This spell sends a wad of netting similar to spider silk at an area, sticking any creatures within. The mage makes an Attack Roll using the Magic weapon skill, and the target of the spell makes a Dodge Roll. If the attack hits, the mage makes a Casting Roll and any victims must make a Thievery check to try to escape the web. The mage who throws the web is immune to its sticky effects. Those caught within the web suffer penalties similar to being entangled in a net (see the Combat chapter). This spell adds a bonus to the Casting Roll for each level of Intensity. The web cannot be burst through using a Might check due to its elasticity.
Intensity Effects
- +2 bonus to Casting Roll
- +4 bonus
- +6 bonus
- +8 bonus
- +10 bonus