Difference between revisions of "Sneak"

From NsdWiki
Jump to: navigation, search
m (1 revision(s))
m
Line 1: Line 1:
A wise man once said, “The primary element of a surprise attack is surprise. The Sneak skill is the prime ingredient in that recipe.  It can be used to tiptoe past the imperial guards, or follow someone through a dark alley.  A character that is Sneaking moves at half speed.
+
A wise man once said, "The primary element of a surprise attack is surprise." The Sneak skill is the prime ingredient in that recipe.  It can be used to tiptoe past the imperial guards, or follow someone through a dark alley.  A character that is Sneaking moves at half speed.
  
 
==Difficulty==
 
==Difficulty==
Line 8: Line 8:
 
|-
 
|-
 
| The character must walk through water, mud, leaves, or some other quiet obstacle
 
| The character must walk through water, mud, leaves, or some other quiet obstacle
| -2
+
| −2
 
|-
 
|-
 
| The character is wearing overly noisy equipment, such as keys, chains, or metal boots
 
| The character is wearing overly noisy equipment, such as keys, chains, or metal boots
| -5
+
| −5
 
|-
 
|-
 
| The character is trying to Sneak and move at full speed
 
| The character is trying to Sneak and move at full speed
| -10
+
| −10
 
|-
 
|-
 
| The character is trying to Sneak and run
 
| The character is trying to Sneak and run
| -20
+
| −20
 
|}
 
|}
  
 
==Opposed Rolls==
 
==Opposed Rolls==
Sneak checks are always opposed by another character or monster’s [[Listen]] check.   
+
Sneak checks are always opposed by another character or monster's [[Listen]] check.   
  
 
==Retry==
 
==Retry==

Revision as of 17:44, 26 January 2009

A wise man once said, "The primary element of a surprise attack is surprise." The Sneak skill is the prime ingredient in that recipe. It can be used to tiptoe past the imperial guards, or follow someone through a dark alley. A character that is Sneaking moves at half speed.

Difficulty

Sneak attempts are always opposed by a Listen check, no there is no set difficulty. The table below lists some situational penalties to the roll.

Situation Check
The character must walk through water, mud, leaves, or some other quiet obstacle −2
The character is wearing overly noisy equipment, such as keys, chains, or metal boots −5
The character is trying to Sneak and move at full speed −10
The character is trying to Sneak and run −20

Opposed Rolls

Sneak checks are always opposed by another character or monster's Listen check.

Retry

Sneak attempts cannot be retried without the expenditure of a fate point.