Difference between revisions of "User talk:Doublecompile"
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04.13.10 | 04.13.10 | ||
*Dear lord! We need to adjust the Expoint costs for (and effects of) Special Powers. | *Dear lord! We need to adjust the Expoint costs for (and effects of) Special Powers. | ||
+ | *We also ought to take a look at Lores. Some of these can be combined and some of these can be omitted. We should look at specific functions in game for these. | ||
04.09.10 | 04.09.10 |
Revision as of 14:32, 13 April 2010
04.13.10
- Dear lord! We need to adjust the Expoint costs for (and effects of) Special Powers.
- We also ought to take a look at Lores. Some of these can be combined and some of these can be omitted. We should look at specific functions in game for these.
04.09.10
- In preparation for my campaign, I started messing around with the Monsters section and added sections for Monsters and NPCs on my Otherworld page. I encountered some problems with designing monsters. You can see my programming limitations on the Behemoth entry. What about Monsters with more than one kind of attack? What about Parry? I think the abilities section should be under the statistics section, with the description under that.
To Do...
- 1. Finalize rules for Condition Table.
- 2. Commission illustrations of and standardize described characters used in examples (Akare, Elik, etc.)
- 3. Use these characters in the quick start rules.
- 4. "Attributes" and "Abilities" are mixed. Pick one and search for occurrences of the other.