Difference between revisions of "Alarm"

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{{sexy}}
 
{{spell
 
{{spell
|school=sound
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|essence=warding
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|school=all
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|school2=sound
 
|xp=1
 
|xp=1
|distance=Contact
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|distance=Near
 
|target=Area
 
|target=Area
|time=Two hours per school rank
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|time=One day per rank
|description=The mage can place a perimeter alarm around an area; so that a loud noise signifies entrance by unwanted parties. The mage can also choose to be notified silently. The mage can cover an area that is 10 feet radius per school rank or smaller.
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|description=The mage makes a bargain with a minor elemental to keep watch over a place for a brief time. Any sentient creature who enters the alarmed area with a [[Disposition]] of ''neutral'' or worse towards the mage trips the alarm. When the mage and the elemental make their agreement, they also decide on the means of notification; the elemental may notify the mage about intruders telepathically, leaving the warded location and notifying the mage in person, or by making a loud noise at the location being watched. As long as the spell is in effect, the elemental continues to report intrusions.
|level1=Any creatures entering the Alarmed area set off the spell, and it is diffused.
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The size of the alarmed area is dependent on the Intensity.
|level2=The mage can pick several people to be permitted by the spell (they must all be present at the time of casting, or have a piece of organic material – blood, hair, etc.).  When the spell is triggered, it ends.
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|level3=The spell can be triggered twice before ending
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When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each.
|level4=Permitted parties need not be present at time of casting
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|level1=10 foot radius (room)
|level5=Alarm remains in effect, no matter how many times it is tripped
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|level2=25 foot radius (campsite)
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|level3=50 foot radius (house)
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|level4=100 foot radius (mansion)
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|level5=300 foot radius (fortress)
 
}}
 
}}
[[Category:Needs tweaking]]
 

Latest revision as of 13:09, 9 July 2019

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a warding essence
This spell can be powered by any element
This is a sound spell
Rarity 1
AP 4
Target Area
Distance Near
Lasts One day per rank

The mage makes a bargain with a minor elemental to keep watch over a place for a brief time. Any sentient creature who enters the alarmed area with a Disposition of neutral or worse towards the mage trips the alarm. When the mage and the elemental make their agreement, they also decide on the means of notification; the elemental may notify the mage about intruders telepathically, leaving the warded location and notifying the mage in person, or by making a loud noise at the location being watched. As long as the spell is in effect, the elemental continues to report intrusions. The size of the alarmed area is dependent on the Intensity.

When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each.

Intensity Effects

  1. 10 foot radius (room)
  2. 25 foot radius (campsite)
  3. 50 foot radius (house)
  4. 100 foot radius (mansion)
  5. 300 foot radius (fortress)