Difference between revisions of "Animal Control"

From NsdWiki
Jump to: navigation, search
m
Line 1: Line 1:
 
You know how to issue commands to unintelligent animals as well as train domesticated animals with sets of commands.  If you encounter an animal in the wild, you might be able to drive it off in a safe manner, or otherwise get it to do something you want.  This skill cannot be used with intelligent animals, magic creatures, undead animals, or people.
 
You know how to issue commands to unintelligent animals as well as train domesticated animals with sets of commands.  If you encounter an animal in the wild, you might be able to drive it off in a safe manner, or otherwise get it to do something you want.  This skill cannot be used with intelligent animals, magic creatures, undead animals, or people.
  
==Difficulty==
+
{{section|Difficulty|As there are several uses for this skill, some examples have been outlined in the table below:}}
 
 
As there are several uses for this skill, some examples have been outlined in the table below:
 
 
 
 
{|
 
{|
 
! Example !! DL
 
! Example !! DL
Line 26: Line 23:
 
Teaching an animal a command usually takes 5–7 days.  An animal like a dog can learn a total of 5 commands.  Less intelligent animals like lizards can only learn 2 commands.  A domesticated animal can learn any of the following commands, or new ones with your [[GM]]'s approval.
 
Teaching an animal a command usually takes 5–7 days.  An animal like a dog can learn a total of 5 commands.  Less intelligent animals like lizards can only learn 2 commands.  A domesticated animal can learn any of the following commands, or new ones with your [[GM]]'s approval.
  
===These have a DL of 20 to teach===
+
These have a DL of 20 to teach
  
 
;Sick 'Em
 
;Sick 'Em
Line 35: Line 32:
 
:The animal can track by scent (if capable)
 
:The animal can track by scent (if capable)
  
===These have a DL of 15 to teach===
+
These have a DL of 15 to teach
  
 
;Down
 
;Down
Line 56: Line 53:
 
:The animal will pull or bear a load
 
:The animal will pull or bear a load
  
==Time==
+
{{section|Time|Teaching an animal commands takes 5–7 days per command.  Interacting with an animal during combat generally takes 4 [[AP]].}}
Teaching an animal commands takes 5–7 days per command.  Interacting with an animal during combat generally takes 4 [[AP]].
+
{{section|Retry|For training, yes.  For wild animals, not without spending a [[fate point]]}}
 
 
==Retry==
 
For training, yes.  For wild animals, not without spending a [[fate point]]
 
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 19:06, 21 March 2010

You know how to issue commands to unintelligent animals as well as train domesticated animals with sets of commands. If you encounter an animal in the wild, you might be able to drive it off in a safe manner, or otherwise get it to do something you want. This skill cannot be used with intelligent animals, magic creatures, undead animals, or people.

Difficulty

As there are several uses for this skill, some examples have been outlined in the table below:

Example DL
Getting an animal to do a command it knows 10
Teaching an animal a normal command 15
Teaching an animal a command that could endanger it, shooing a dangerous wild animal 20
Getting an animal to attack something unnatural or perform a command it doesn’t know 25
Cruel treatment (overworking, etc.), animal is injured +5

Teaching an animal a command usually takes 5–7 days. An animal like a dog can learn a total of 5 commands. Less intelligent animals like lizards can only learn 2 commands. A domesticated animal can learn any of the following commands, or new ones with your GM's approval.

These have a DL of 20 to teach

Sick 'Em
The animal will attack whatever you point out, but animals will not attack anything unnatural without extra coaxing
Guard
The animal will stay and defend itself, you, someone you point out, or an object
Track
The animal can track by scent (if capable)

These have a DL of 15 to teach

Down
The animal will back off and lay down out of harm’s way
Come
The animal will go to wherever you are
Fetch
The animal will go get what you point out, or the first thing it sees if no specifics are given. You can point out an object or a person.
Heel
The animal will follow and remain close
Search
The animal will go where you point and look for anything odd (or something specific if capable of tracking by scent)
Stay
The animal will remain where you point until you return and won't provoke any passersby
Spellcasting
Just kidding
Tricks
The animal can perform the usual stupid pet tricks
Work
The animal will pull or bear a load

Time

Teaching an animal commands takes 5–7 days per command. Interacting with an animal during combat generally takes 4 AP.

Retry

For training, yes. For wild animals, not without spending a fate point