Difference between revisions of "Animal Control"

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(New page: Use: You know how to issue commands to unintelligent animals as well as train domesticated animals with sets of commands. If you encounter an animal in the wild, you might be able to dri...)
 
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You know how to issue commands to unintelligent animals as well as train domesticated animals with sets of commands.  If you encounter an animal in the wild, you might be able to drive it off in a safe manner, or otherwise get it to do something you want.  This skill cannot be used with intelligent animals, magic creatures, undead animals, or people.
  
Use: You know how to issue commands to unintelligent animals as well as train domesticated animals with sets of commands.  If you encounter an animal in the wild, you might be able to drive it off in a safe manner, or otherwise get it to do something you want.  This skill cannot be used with intelligent animals, magic creatures, undead animals, or people.
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==Difficulty==
Difficulty: As there are several uses for this skill, some examples have been outlined in the table below:
 
  
Example
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As there are several uses for this skill, some examples have been outlined in the table below:
DL
 
Getting an animal to do a command it knows
 
10
 
Teaching an animal a normal command
 
15
 
Teaching an animal a command that could endanger it, shooing a dangerous wild animal
 
20
 
Getting an animal to attack something unnatural or perform a command it doesn’t know
 
25
 
Cruel treatment (overworking, etc.), animal is injured
 
+5
 
  
Teaching an animal a command usually takes 5-7 days.  An animal like a dog can learn a total of 5 commands.  Less intelligent animals like lizards can only learn 2 commands.  A domesticated animal can learn any of the following commands, or new ones with your GM’s approval.
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{|
These have a DL of 20 to teach:
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! Example !! DL
Sick ‘Em The animal will attack whatever you point out, but animals will not attack anything unnatural without extra coaxing
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|-
Guard The animal will stay and defend itself, you, someone you point out, or an object
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| Getting an animal to do a command it knows
Track The animal can track by scent (if capable)
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| 10
These have a DL of 15 to teach:
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|-
Down The animal will back off and lay down out of harm’s way
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| Teaching an animal a normal command
Come The animal will go to wherever you are
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| 15
Fetch The animal will go get what you point out, or the first thing it sees if no specifics are given.  You can point out an object or a person.
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|-
Heel The animal will follow and remain close
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| Teaching an animal a command that could endanger it, shooing a dangerous wild animal
Search The animal will go where you point and look for anything odd (or something specific if capable of tracking by scent)
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| 20
Stay The animal will remain where you point until you return and won’t provoke any passersby
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|-
Spellcasting Just kidding
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| Getting an animal to attack something unnatural or perform a command it doesn’t know
Tricks The animal can perform the usual stupid pet tricks
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| 25
Work The animal will pull or bear a load
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|-
Time: Teaching an animal commands takes 5-7 days per command.  Interacting with an animal during combat generally takes 4 AP.
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| Cruel treatment (overworking, etc.), animal is injured
Retry: For training, yes.  For wild animals, not without spending a fate point
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| +5
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|}
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Teaching an animal a command usually takes 5-7 days.  An animal like a dog can learn a total of 5 commands.  Less intelligent animals like lizards can only learn 2 commands.  A domesticated animal can learn any of the following commands, or new ones with your [[GM]]’s approval.
 +
 
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===These have a DL of 20 to teach===
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;Sick ‘Em
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:The animal will attack whatever you point out, but animals will not attack anything unnatural without extra coaxing
 +
;Guard
 +
:The animal will stay and defend itself, you, someone you point out, or an object
 +
;Track
 +
:The animal can track by scent (if capable)
 +
 
 +
===These have a DL of 15 to teach===
 +
 
 +
;Down
 +
:The animal will back off and lay down out of harm’s way
 +
;Come
 +
:The animal will go to wherever you are
 +
;Fetch
 +
:The animal will go get what you point out, or the first thing it sees if no specifics are given.  You can point out an object or a person.
 +
;Heel
 +
:The animal will follow and remain close
 +
;Search
 +
:The animal will go where you point and look for anything odd (or something specific if capable of tracking by scent)
 +
;Stay
 +
:The animal will remain where you point until you return and won’t provoke any passersby
 +
;Spellcasting
 +
:Just kidding
 +
;Tricks
 +
:The animal can perform the usual stupid pet tricks
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;Work
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:The animal will pull or bear a load
 +
 
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==Time==
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Teaching an animal commands takes 5-7 days per command.  Interacting with an animal during combat generally takes 4 [[AP]].
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==Retry==
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For training, yes.  For wild animals, not without spending a [[fate point]]
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 14:47, 9 May 2007

You know how to issue commands to unintelligent animals as well as train domesticated animals with sets of commands. If you encounter an animal in the wild, you might be able to drive it off in a safe manner, or otherwise get it to do something you want. This skill cannot be used with intelligent animals, magic creatures, undead animals, or people.

Difficulty

As there are several uses for this skill, some examples have been outlined in the table below:

Example DL
Getting an animal to do a command it knows 10
Teaching an animal a normal command 15
Teaching an animal a command that could endanger it, shooing a dangerous wild animal 20
Getting an animal to attack something unnatural or perform a command it doesn’t know 25
Cruel treatment (overworking, etc.), animal is injured +5

Teaching an animal a command usually takes 5-7 days. An animal like a dog can learn a total of 5 commands. Less intelligent animals like lizards can only learn 2 commands. A domesticated animal can learn any of the following commands, or new ones with your GM’s approval.

These have a DL of 20 to teach

Sick ‘Em
The animal will attack whatever you point out, but animals will not attack anything unnatural without extra coaxing
Guard
The animal will stay and defend itself, you, someone you point out, or an object
Track
The animal can track by scent (if capable)

These have a DL of 15 to teach

Down
The animal will back off and lay down out of harm’s way
Come
The animal will go to wherever you are
Fetch
The animal will go get what you point out, or the first thing it sees if no specifics are given. You can point out an object or a person.
Heel
The animal will follow and remain close
Search
The animal will go where you point and look for anything odd (or something specific if capable of tracking by scent)
Stay
The animal will remain where you point until you return and won’t provoke any passersby
Spellcasting
Just kidding
Tricks
The animal can perform the usual stupid pet tricks
Work
The animal will pull or bear a load

Time

Teaching an animal commands takes 5-7 days per command. Interacting with an animal during combat generally takes 4 AP.

Retry

For training, yes. For wild animals, not without spending a fate point