Difference between revisions of "Athletics"

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(New page: This skill is obviously favored among athletes. The Athletics skill encompasses all forms of athletic prowess, from throwing a hammer to jumping across a chasm. ==Difficulty== The diffi...)
 
(Difficulty)
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==Difficulty==
 
==Difficulty==
  
The difficulty depends on the physical action being performed.  Thus, it's up to the GM to determine appropriate numbers.  Here are some examples:
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The difficulty depends on the physical action being performed.  Thus, it's up to the GM to determine appropriate numbers.  Here are some examples.
  
 +
===Long Jump===
 +
For a long jump, the result of the skill check equals the number of feet the character can move.  Thus, if a character with 10 in Muscle and 10 ranks in Athletics rolls a 10 on their skill check, they can jump 30 feet.  (To put it in perspective, the current world record for the long jump is 29.36 feet).  Characters need a good running start to gain sufficient momentum to jump this far.  If a sufficient distance is not completed, the GM should determine what impact it has on the distance.
  
 +
===High Jump===
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For a high jump, the resut of the skill check divided by 3.75 equals the number of feet the character can move vertically.  Thus, if a character with 10 in Muscle and 10 ranks in Athletics rolls a 10 on their skill check, they can jump 8 feet.  (To put it in perspective, the current world record for the high jump is 8.03 feet). 
 +
 +
To save having a calculator handy, here's a table
 +
 +
{|
 +
+DL
 +
+Feet
 +
|-
 +
|5
 +
|1.3
 +
|-
 +
|10
 +
|2.6
 +
|-
 +
|15
 +
|4
 +
|-
 +
|20
 +
|5.3
 +
|-
 +
|25
 +
|6.6
 +
|-
 +
|30
 +
|8
 +
}}
 +
 +
Characters need a good running start to gain sufficient momentum to jump this high.  If a sufficient distance is not completed, the GM should determine what impact it has on the distance.
  
 
==Retries==
 
==Retries==

Revision as of 14:25, 5 August 2007

This skill is obviously favored among athletes. The Athletics skill encompasses all forms of athletic prowess, from throwing a hammer to jumping across a chasm.

Difficulty

The difficulty depends on the physical action being performed. Thus, it's up to the GM to determine appropriate numbers. Here are some examples.

Long Jump

For a long jump, the result of the skill check equals the number of feet the character can move. Thus, if a character with 10 in Muscle and 10 ranks in Athletics rolls a 10 on their skill check, they can jump 30 feet. (To put it in perspective, the current world record for the long jump is 29.36 feet). Characters need a good running start to gain sufficient momentum to jump this far. If a sufficient distance is not completed, the GM should determine what impact it has on the distance.

High Jump

For a high jump, the resut of the skill check divided by 3.75 equals the number of feet the character can move vertically. Thus, if a character with 10 in Muscle and 10 ranks in Athletics rolls a 10 on their skill check, they can jump 8 feet. (To put it in perspective, the current world record for the high jump is 8.03 feet).

To save having a calculator handy, here's a table

+DL +Feet
5 1.3
10 2.6
15 4
20 5.3
25 6.6
30 8

}}

Characters need a good running start to gain sufficient momentum to jump this high. If a sufficient distance is not completed, the GM should determine what impact it has on the distance.

Retries

Athletics checks cannot be re-rolled without the expenditure of a fate point.