Difference between revisions of "Awaken Tree"

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(Editing but still need to add Guard bonuses)
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{{overhaul}}
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{{test}}
 
{{spell
 
{{spell
 
|essence=dynamic
 
|essence=dynamic
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|target=Object (plant)
 
|target=Object (plant)
 
|time=One minute per rank
 
|time=One minute per rank
|description=This spell infuses a plant with the power of motion, which allows you to convert it into a mindless servant. For the duration of the spell, you can direct the plant at will to perform any manual task. "Crush anyone that passes", "Grab the man!", "Throw me that way!", or "Pull me up there." You can even command it to uproot itself and walk away. It can be used to carry, hold, attack, or defend. When the magic expires, the plant returns to its inanimate state. If you've commanded it to do anything to threaten its life (like walking away without replanting itself), it will surely die thereafter.
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|description=This spell infuses a plant with the power of motion, converting it into a mindless servant. For the duration of the spell, you must hold and concentrate on a small clipping of the plant (e.g. a leaf, petal, or twig) which allows you to direct the plant at will to perform any manual task. "Crush anyone that passes", "Grab the man!", "Throw me that way!", or "Pull me up there." You can even command it to uproot itself and walk away. It can be used to carry, hold, attack, or defend. When the magic expires, the plant returns to its inanimate state. If you've commanded it to do anything to threaten its life (like walking away without replanting itself), it will surely die thereafter.
  
Your all-natural organic servant is a ''[[plantlike]]'' creature that permanently gains the ''blinded'', ''deafened'', ''mindless'', ''muted'', and ''unfeeling'' conditions. During combat, it acts on your turn in the Reaction order. It uses your own statistics for all skill checks. The Size of the plant to which you can impart motion depends on the intensity.
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Your all-natural organic servant is a ''[[plantlike]]'' creature that permanently gains the ''[[blinded]]'', ''[[deafened]]'', ''[[mindless]]'', ''[[muted]]'', and ''[[unfeeling]]'' conditions. During combat, it acts on your turn in the Reaction order. It uses your own statistics for all skill checks. The Size of the plant to which you can impart motion depends on the intensity.
 
|level1=Size −2 and below
 
|level1=Size −2 and below
 
|level2=Size 0 and below
 
|level2=Size 0 and below

Revision as of 14:12, 9 December 2019

Crashtestdummy.svg This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please!
This spell has a dynamic essence
This is a verdance spell
This is a water spell
Rarity 3
AP 4
Target Object (plant)
Distance Near
Lasts One minute per rank

This spell infuses a plant with the power of motion, converting it into a mindless servant. For the duration of the spell, you must hold and concentrate on a small clipping of the plant (e.g. a leaf, petal, or twig) which allows you to direct the plant at will to perform any manual task. "Crush anyone that passes", "Grab the man!", "Throw me that way!", or "Pull me up there." You can even command it to uproot itself and walk away. It can be used to carry, hold, attack, or defend. When the magic expires, the plant returns to its inanimate state. If you've commanded it to do anything to threaten its life (like walking away without replanting itself), it will surely die thereafter.

Your all-natural organic servant is a plantlike creature that permanently gains the blinded, deafened, mindless, muted, and unfeeling conditions. During combat, it acts on your turn in the Reaction order. It uses your own statistics for all skill checks. The Size of the plant to which you can impart motion depends on the intensity.

Intensity Effects

  1. Size −2 and below
  2. Size 0 and below
  3. Size 2 and below
  4. Size 4 and below
  5. Size 6 and below