Difference between revisions of "Blast"

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(New surging motion)
 
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You’ve studied how to charge and release tangible concentrations of energy as weapons. These bursts of power can either be directed as a spell (which do not miss) or be delivered with a melee attack (kick, sword swing, etc.).  As these represent techniques you have developed or learned, you are encouraged to give specific names and descriptions to your different Ki Shot attacks (Final description is up to the GM).  Additionally, if you hit your opponent, he or she must make a [[Gymnastics]] check at a Difficulty of 10 + damage dealt or be thrown to the ground. If you miss while trying to deliver a Melee Ki Shot, the charge is still in your weapon, and you can try again on your next turn.
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{{spirit_art
 
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|way=hand
==Requires==
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|motion=surging
* [[Harness Spirit]]
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|xp=1
 
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|distance=Far
==Ranks==
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|target=Creature/Object
 
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|save=[[Guard]]
===1. KI SHOT===
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|description=One can wield the very life force inside oneself as a ranged weapon, and combat foes with tangible concentrations of ballistic spirit energy. Make an [[Attack Roll]] using the ''spirit'' weapon style. If the target fails its [[Dodge]] roll, the spirit artist makes a [[Focus Roll]] and the target makes its Guard Roll.
1 point
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|concentration=The bonus this spirit art grants to the Focus Roll depends on the level of Concentration.
 
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|level1=+6 bonus to the Focus Roll
Spend 1 point of Ki to deal 10 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: “Wave Motion Fist”).  This can be charged and delivered in the same round.
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|level2=+12 bonus to the Focus Roll
 
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|level3=+18 bonus to the Focus Roll
===2. MIGHTY KI SHOT===
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|level4=+24 bonus to the Focus Roll
2 points
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|level5=+30 bonus to the Focus Roll
 
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}}
Spend 2 points of Ki to deal 20 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: “Cutting Shadow Elbow”).  This can be charged and delivered in the same round.
 
 
 
===3. SUPER KI SHOT===
 
4 points
 
 
 
Spend 3 points of Ki to deal 30 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: “Heaven’s Fire Uppercut”)  This takes an entire round to charge before it can be delivered.
 
 
 
===4. SUPERIOR KI SHOT===
 
7 points
 
 
 
Spend 4 points of Ki to deal 40 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: “Energy Geyser”).  This takes an entire round to charge before it can be delivered.
 
 
 
===5. OVERWHELMING KI SHOT===
 
11 points
 
 
 
Spend 5 points of Ki to deal 50 points of damage.  If delivered as part of a melee attack, add this as extra.  (Example name: “Big Bang Fist”).  This takes two rounds to charge before it can be delivered.
 
 
 
{{SP Navigation}}
 

Latest revision as of 21:38, 20 February 2021

This is a hand spirit art
This is a surging spirit art
Rarity 1
AP 4
Target Creature/Object
Distance Far
Lasts N/A
SaveGuard

One can wield the very life force inside oneself as a ranged weapon, and combat foes with tangible concentrations of ballistic spirit energy. Make an Attack Roll using the spirit weapon style. If the target fails its Dodge roll, the spirit artist makes a Focus Roll and the target makes its Guard Roll.

Concentration Effects

The bonus this spirit art grants to the Focus Roll depends on the level of Concentration.

  1. +6 bonus to the Focus Roll
  2. +12 bonus to the Focus Roll
  3. +18 bonus to the Focus Roll
  4. +24 bonus to the Focus Roll
  5. +30 bonus to the Focus Roll