Difference between revisions of "Bleeding Wound"

From NsdWiki
Jump to: navigation, search
(Created page with "A creature can sustain a wound so grievous that blood will continue to pour from it after the initial injury. Left untreated, a bleeding creature will eventually die of blood...")
 
(editing)
Line 1: Line 1:
 
A creature can sustain a wound so grievous that blood will continue to pour from it after the initial injury. Left untreated, a bleeding creature will eventually die of blood loss.  
 
A creature can sustain a wound so grievous that blood will continue to pour from it after the initial injury. Left untreated, a bleeding creature will eventually die of blood loss.  
  
Only certain types of attacks can deliver a bleeding wound. After receiving such a wound, a creature takes 1 damage per round. This damage comes directly out of the creature's HP, and no amount of Endurance, Guard, or Armor can help. The damage per round increases by 1 for every subsequent bleeding wound the creature receives.
+
Only certain types of attacks can deliver a bleeding wound. After receiving such a wound, a creature gains the ''bleeding'' condition and takes 1 damage per round. This damage comes directly out of the creature's HP, and no amount of Endurance, Guard, or Armor can help. The damage per round increases by 1 for every subsequent bleeding wound the creature receives.
  
A character with ranks in [[Healing]] can apply pressure to the wounds and stop the bleeding. See the Healing section in ''Chapter 6: Skills'' for more details. In addition, natural remedies exist, and characters can leverage any item which restores HP to immediately cease bleeding damage.
+
Characters can make a [[Healing]] check to apply pressure to the wounds and stop the hemorrhage. See the ''Healing'' entry in ''Chapter 6: Skills'' for more details. In addition, natural remedies exist, and characters can leverage any item which restores HP to immediately cease bleeding damage.

Revision as of 12:43, 13 August 2019

A creature can sustain a wound so grievous that blood will continue to pour from it after the initial injury. Left untreated, a bleeding creature will eventually die of blood loss.

Only certain types of attacks can deliver a bleeding wound. After receiving such a wound, a creature gains the bleeding condition and takes 1 damage per round. This damage comes directly out of the creature's HP, and no amount of Endurance, Guard, or Armor can help. The damage per round increases by 1 for every subsequent bleeding wound the creature receives.

Characters can make a Healing check to apply pressure to the wounds and stop the hemorrhage. See the Healing entry in Chapter 6: Skills for more details. In addition, natural remedies exist, and characters can leverage any item which restores HP to immediately cease bleeding damage.