Difference between revisions of "Book:Equipment"

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(New page: Every adventurer needs ''stuff''. Whether it be weapons and armor for waging war, horses and wagons for cross-country traveling, food and shelter for surviving in the wilderness, or speci...)
 
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==Weapons==
 
==Weapons==
===Action Points===
+
 
===Parry===
+
====Action Points====
===Hurt===
+
====Parry====
===Type===
+
====Hurt====
===Notes===
+
====Type====
 +
====Notes====
 +
 
 +
===''Blades''===
 +
{|
 +
! Name !! AP !! Parry !! Hurt !! Type !! Notes !! Cost
 +
|-
 +
|Dagger/Knife
 +
|2
 +
| −2
 +
|2
 +
|P, S
 +
|
 +
|75𝕤
 +
|-
 +
|Short Sword/Gladius
 +
|3
 +
|0
 +
|4
 +
|P, S
 +
|
 +
|100𝕤
 +
|-
 +
|Longsword
 +
|4
 +
| +1
 +
|5
 +
|S, P
 +
|
 +
|250𝕤
 +
|-
 +
|Bastard Sword 1h
 +
|4
 +
| −1
 +
|7
 +
|S, P
 +
|
 +
|600𝕤
 +
|-
 +
|Bastard Sword 2h
 +
|5
 +
|0
 +
|8
 +
|S, P
 +
|2handed, +1 vs Disarm
 +
|600𝕤
 +
|-
 +
|Greatsword
 +
|5
 +
|0
 +
|9
 +
|S, P
 +
|2handed, +1 vs Disarm
 +
|550𝕤
 +
|-
 +
|Rapier
 +
|2
 +
| +2
 +
|3
 +
|P, S
 +
| +1 vs Disarm
 +
|250𝕤
 +
|}
 +
 +
===Axes===
 +
{|
 +
! Name !! AP !! Parry !! Hurt !! Type !! Notes !! Cost
 +
|-
 +
|Throwing/Tomahawk
 +
|2
 +
| −2
 +
|2
 +
|S
 +
|
 +
|100𝕤
 +
|-
 +
|Hatchet/Hand Axe
 +
|2
 +
| −2
 +
|3
 +
|S
 +
|
 +
|65𝕤
 +
|-
 +
|Berserker Axe
 +
|4
 +
| −1
 +
|5
 +
|S
 +
|
 +
|175𝕤
 +
|-
 +
|WarAxe
 +
|5
 +
| −1
 +
|8
 +
|S+B
 +
|2handed, +2 vs Disarm
 +
|350𝕤
 +
|-
 +
|Executioner/Great Axe
 +
|6
 +
| −2
 +
|10
 +
|S+B
 +
|2handed, +2 vs Disarm
 +
|450𝕤
 +
|-
 +
|}
 +
 
 +
===Polearms===
 +
{|
 +
! Name !! AP !! Parry !! Hurt !! Type !! Notes !! Cost
 +
|-
 +
|Javelin/Pilum (melee)
 +
|2
 +
|0
 +
|2
 +
|P
 +
|
 +
|10𝕤
 +
|-
 +
|Javelin/Pilum (thrown)
 +
|3
 +
|NA
 +
|4
 +
|P
 +
|Thrown
 +
|
 +
|-
 +
|Infantry Spear
 +
|3
 +
|0
 +
|4
 +
|P
 +
|
 +
|75𝕤
 +
|-
 +
|Trident
 +
|3
 +
| +1
 +
|4
 +
|P
 +
|
 +
|125𝕤
 +
|-
 +
|Boar Spear/Hunting Spear
 +
|4
 +
| +1
 +
|7
 +
|P
 +
|2handed, +2 vs Disarm
 +
|100𝕤
 +
|-
 +
|Pike
 +
|6
 +
| −3
 +
|10
 +
|P
 +
|2handed, +2 vs Disarm
 +
|200𝕤
 +
|-
 +
|Halberd
 +
|5
 +
|0
 +
|9
 +
|P, S
 +
|2handed, +2 vs Disarm
 +
|325𝕤
 +
|-
 +
|Glaive
 +
|5
 +
|0
 +
|9
 +
|S, P
 +
|2handed, +2 vs Disarm
 +
|325𝕤
 +
|-
 +
|Lance (mounted weapon)
 +
|6
 +
| −3
 +
|8
 +
|P
 +
|Charge= 2x dmg
 +
|150𝕤
 +
|}
 +
 
 +
==Bludgeons==
 +
{|
 +
! Name !! AP !! Parry !! Hurt !! Type !! Notes !! Cost
 +
|-
 +
|Hand-to-hand
 +
|2
 +
|0
 +
|1
 +
|B
 +
|
 +
|NA
 +
|-
 +
|Sap
 +
|2
 +
|NA
 +
|1
 +
|B
 +
|
 +
|20𝕤
 +
|-
 +
|Wooden Club
 +
|3
 +
|0
 +
|3
 +
|B
 +
|
 +
|10𝕤
 +
|-
 +
|Warhammer
 +
|3
 +
|0
 +
|4
 +
|B
 +
|
 +
|250𝕤
 +
|-
 +
|Mace
 +
|4
 +
|0
 +
|5
 +
|B
 +
|
 +
|125𝕤
 +
|-
 +
|Morningstar/Spiked Mace
 +
|4
 +
|0
 +
|6
 +
|B+P
 +
|
 +
|175𝕤
 +
|-
 +
|Ball & Chain
 +
|5
 +
| −2
 +
|7
 +
|B
 +
| +2 vs Parry
 +
|200𝕤
 +
|-
 +
|Quarterstaff
 +
|3
 +
| +2
 +
|3
 +
|B
 +
|2handed, +2 vs Disarm
 +
|100𝕤
 +
|-
 +
|Sledgehammer
 +
|6
 +
| −3
 +
|8
 +
|B
 +
|2handed, +2 vs Disarm
 +
|50𝕤
 +
|-
 +
|Flail
 +
|5
 +
| −2
 +
|9
 +
|B
 +
|2handed, +2 vs Disarm, +2 vs Parry
 +
|300𝕤
 +
|-
 +
|}
 +
 
 +
==Ranged==
 +
{|
 +
! Name !! AP !! Parry !! Hurt !! Type !! Notes !! Cost
 +
|-
 +
|Blowgun
 +
|2
 +
|NA
 +
|NA
 +
|P
 +
|No Damage, Reload = 1AP
 +
|25𝕤
 +
|-
 +
|Dart
 +
|2
 +
|NA
 +
|1
 +
|P
 +
|Thrown
 +
|5𝕤
 +
|-
 +
|Shuriken
 +
|2
 +
|NA
 +
|2
 +
|P, S
 +
|Thrown
 +
|15𝕤
 +
|-
 +
|Throwing Knife
 +
|3
 +
| −2
 +
|3
 +
|P, S
 +
|Thrown
 +
|20𝕤
 +
|-
 +
|Short Bow
 +
|4
 +
| −2
 +
|10
 +
|P
 +
|2handed, +1 vs Disarm, Reload = 2AP
 +
|175𝕤
 +
|-
 +
|Longbow
 +
|5
 +
| −1
 +
|12
 +
|P
 +
|2handed, +1 vs Disarm, Reload = 2AP
 +
|225𝕤
 +
|-
 +
|Crossbow
 +
|4
 +
| −2
 +
|12
 +
|P
 +
|2handed, +1 vs Disarm, Reload = 3AP
 +
|400𝕤
 +
|-
 +
|Repeating Crossbow (4 Bolt "clip")
 +
|3
 +
| −2
 +
|10
 +
|P
 +
|2handed, +1 vs Disarm, Reload clip = 6 AP
 +
|1000𝕤
 +
|-
 +
|Hand Crossbow
 +
|3
 +
|NA
 +
|6
 +
|P
 +
|Reload = 2AP
 +
|600𝕤
 +
|-
 +
|Heavy Crossbow
 +
|6
 +
| −2
 +
|14
 +
|P
 +
|2handed, +1 vs Disarm, Reload = 4AP
 +
|550𝕤
 +
|-
 +
|Flint Pistol
 +
|3
 +
| N/A
 +
|12
 +
|P
 +
|Reload = 3AP
 +
|2000𝕤
 +
|-
 +
|Flint Rifle
 +
|4
 +
| −1
 +
|14
 +
|P
 +
|2handed, +1 vs Disarm, Reload = 3AP
 +
|2250𝕤
 +
|-
 +
|Repeater Pistol
 +
|3
 +
| N/A
 +
|10
 +
|P
 +
|Can fire 5 shots before reloading, Reload Clip = 6AP
 +
|2750𝕤
 +
|-
 +
|Gunblade
 +
|4
 +
| 0
 +
|4 Melee/10 Ranged
 +
|P/S
 +
|May also be used in Melee, Reload = 3 AP
 +
|2800𝕤
 +
|-
 +
|Repeater Gunblade
 +
|4
 +
| 0
 +
|4 Melee/10 Ranged
 +
|P/S
 +
|May also be used in Melee, Can fire 4 shots before reloading, Reload Clip = 6 AP
 +
|3200𝕤
 +
|-
 +
|Hand Cannon
 +
|5
 +
| −4
 +
|18
 +
|P/B
 +
|Reload = 3AP
 +
|3000𝕤
 +
|-
 +
|Machine Gun
 +
|2
 +
| −2
 +
|8
 +
|P
 +
|Does not need to be reloaded
 +
|3000𝕤
 +
|-
 +
|Grenade/Dynamite/Small Bomb
 +
|One Round
 +
| N/A
 +
|20
 +
|P/B/S
 +
|Affects a ten foot radius
 +
|400𝕤 each
 +
|}
 +
 
 +
==Exotics==
 +
{|
 +
! Name !! AP !! Parry !! Hurt !! Type !! Notes !! Cost
 +
|-
 +
|Net
 +
|5
 +
| −4
 +
|NA
 +
|NA
 +
|No damage; Entangle +5
 +
|50𝕤
 +
|-
 +
|Bullwhip
 +
|4
 +
| −5
 +
|2
 +
|S
 +
|Entangle & Disarm +3, +1 vs Parry
 +
|110𝕤
 +
|-
 +
|Studded/Spiked Whip
 +
|4
 +
| −5
 +
|3
 +
|S
 +
|Entangle & Disarm +3, +1 vs Parry
 +
|150𝕤
 +
|-
 +
|Claws
 +
|2
 +
| −2
 +
|3
 +
|S
 +
|
 +
|125𝕤
 +
|-
 +
|Sai
 +
|2
 +
| +2
 +
|1
 +
|P
 +
|Disarm +2
 +
|85𝕤
 +
|-
 +
|Kusari-Gama (chain)
 +
|3
 +
| −5
 +
|3
 +
|B
 +
|Entangle & Disarm +3, +1 vs Parry
 +
|200𝕤
 +
|-
 +
|Nunchaku
 +
|3
 +
|0
 +
|3
 +
|B
 +
|Entangle & Disarm +1
 +
|100𝕤
 +
|-
 +
|Katana 1h
 +
|3
 +
|0
 +
|5
 +
|S, P
 +
|
 +
|1000𝕤
 +
|-
 +
|Katana 2h
 +
|4
 +
|0
 +
|8
 +
|S, P
 +
|2handed, +1 vs Disarm
 +
|
 +
|-
 +
|}
 +
 
 +
==Shields==
 +
{|
 +
! Name !! AP !! Parry !! Hurt !! Type !! Notes !! Cost
 +
|-
 +
|Light shield
 +
|2
 +
| +2
 +
|2
 +
|B
 +
|
 +
|
 +
|-
 +
|Heavy shield
 +
|4
 +
| +4
 +
|4
 +
|B
 +
|
 +
|
 +
 
  
 
===Sized Weapons===
 
===Sized Weapons===

Revision as of 02:27, 30 March 2010

Every adventurer needs stuff. Whether it be weapons and armor for waging war, horses and wagons for cross-country traveling, food and shelter for surviving in the wilderness, or specialized gear for pulling off whatever feats your character aspires to, there is one place to find everything your character might need: right here.

Wealth

Clothing

Weapons

Action Points

Parry

Hurt

Type

Notes

Blades

Name AP Parry Hurt Type Notes Cost
Dagger/Knife 2 −2 2 P, S 75𝕤
Short Sword/Gladius 3 0 4 P, S 100𝕤
Longsword 4 +1 5 S, P 250𝕤
Bastard Sword 1h 4 −1 7 S, P 600𝕤
Bastard Sword 2h 5 0 8 S, P 2handed, +1 vs Disarm 600𝕤
Greatsword 5 0 9 S, P 2handed, +1 vs Disarm 550𝕤
Rapier 2 +2 3 P, S +1 vs Disarm 250𝕤

Axes

Name AP Parry Hurt Type Notes Cost
Throwing/Tomahawk 2 −2 2 S 100𝕤
Hatchet/Hand Axe 2 −2 3 S 65𝕤
Berserker Axe 4 −1 5 S 175𝕤
WarAxe 5 −1 8 S+B 2handed, +2 vs Disarm 350𝕤
Executioner/Great Axe 6 −2 10 S+B 2handed, +2 vs Disarm 450𝕤

Polearms

Name AP Parry Hurt Type Notes Cost
Javelin/Pilum (melee) 2 0 2 P 10𝕤
Javelin/Pilum (thrown) 3 NA 4 P Thrown
Infantry Spear 3 0 4 P 75𝕤
Trident 3 +1 4 P 125𝕤
Boar Spear/Hunting Spear 4 +1 7 P 2handed, +2 vs Disarm 100𝕤
Pike 6 −3 10 P 2handed, +2 vs Disarm 200𝕤
Halberd 5 0 9 P, S 2handed, +2 vs Disarm 325𝕤
Glaive 5 0 9 S, P 2handed, +2 vs Disarm 325𝕤
Lance (mounted weapon) 6 −3 8 P Charge= 2x dmg 150𝕤

Bludgeons

Name AP Parry Hurt Type Notes Cost
Hand-to-hand 2 0 1 B NA
Sap 2 NA 1 B 20𝕤
Wooden Club 3 0 3 B 10𝕤
Warhammer 3 0 4 B 250𝕤
Mace 4 0 5 B 125𝕤
Morningstar/Spiked Mace 4 0 6 B+P 175𝕤
Ball & Chain 5 −2 7 B +2 vs Parry 200𝕤
Quarterstaff 3 +2 3 B 2handed, +2 vs Disarm 100𝕤
Sledgehammer 6 −3 8 B 2handed, +2 vs Disarm 50𝕤
Flail 5 −2 9 B 2handed, +2 vs Disarm, +2 vs Parry 300𝕤

Ranged

Name AP Parry Hurt Type Notes Cost
Blowgun 2 NA NA P No Damage, Reload = 1AP 25𝕤
Dart 2 NA 1 P Thrown 5𝕤
Shuriken 2 NA 2 P, S Thrown 15𝕤
Throwing Knife 3 −2 3 P, S Thrown 20𝕤
Short Bow 4 −2 10 P 2handed, +1 vs Disarm, Reload = 2AP 175𝕤
Longbow 5 −1 12 P 2handed, +1 vs Disarm, Reload = 2AP 225𝕤
Crossbow 4 −2 12 P 2handed, +1 vs Disarm, Reload = 3AP 400𝕤
Repeating Crossbow (4 Bolt "clip") 3 −2 10 P 2handed, +1 vs Disarm, Reload clip = 6 AP 1000𝕤
Hand Crossbow 3 NA 6 P Reload = 2AP 600𝕤
Heavy Crossbow 6 −2 14 P 2handed, +1 vs Disarm, Reload = 4AP 550𝕤
Flint Pistol 3 N/A 12 P Reload = 3AP 2000𝕤
Flint Rifle 4 −1 14 P 2handed, +1 vs Disarm, Reload = 3AP 2250𝕤
Repeater Pistol 3 N/A 10 P Can fire 5 shots before reloading, Reload Clip = 6AP 2750𝕤
Gunblade 4 0 4 Melee/10 Ranged P/S May also be used in Melee, Reload = 3 AP 2800𝕤
Repeater Gunblade 4 0 4 Melee/10 Ranged P/S May also be used in Melee, Can fire 4 shots before reloading, Reload Clip = 6 AP 3200𝕤
Hand Cannon 5 −4 18 P/B Reload = 3AP 3000𝕤
Machine Gun 2 −2 8 P Does not need to be reloaded 3000𝕤
Grenade/Dynamite/Small Bomb One Round N/A 20 P/B/S Affects a ten foot radius 400𝕤 each

Exotics

Name AP Parry Hurt Type Notes Cost
Net 5 −4 NA NA No damage; Entangle +5 50𝕤
Bullwhip 4 −5 2 S Entangle & Disarm +3, +1 vs Parry 110𝕤
Studded/Spiked Whip 4 −5 3 S Entangle & Disarm +3, +1 vs Parry 150𝕤
Claws 2 −2 3 S 125𝕤
Sai 2 +2 1 P Disarm +2 85𝕤
Kusari-Gama (chain) 3 −5 3 B Entangle & Disarm +3, +1 vs Parry 200𝕤
Nunchaku 3 0 3 B Entangle & Disarm +1 100𝕤
Katana 1h 3 0 5 S, P 1000𝕤
Katana 2h 4 0 8 S, P 2handed, +1 vs Disarm

Shields

Name AP Parry Hurt Type Notes Cost
Light shield 2 +2 2 B
Heavy shield 4 +4 4 B


Sized Weapons

Armor

Gear

Mounts and Animals

Services