Difference between revisions of "Circle of Defiance"

From NsdWiki
Jump to: navigation, search
m (ward)
 
(5 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{tweak}}
+
{{ritual
{{spell
+
|essence=warding
|school=ward
+
|school=light
|xp=2
 
|distance=Near
 
 
|target=Area
 
|target=Area
|time=10 minutes per spell rank
+
|points=10
|ap=60
+
|requirements=Time, Wealth, Mana
|description=The mage draws a very specific arcane circle on the ground using any means and materials necessary. Drawing this circle and casting the spell on it takes about a full minute if there are no distractions.  In order to cast the spell, the mage must know the true name of the creature to be placed inside.  If the intended creature enters into the circle, it cannot penetrate outward for the duration of the spell. The mage himself can enter the circle, in which case nothing can get in.  The mage can choose whether the circle forbids any movement in or out, allows movement in but not out, or allows movement out but not in.
+
|oppositions=Sacrifice
|level1=The circle can be crafted for one true name
+
|description=Harnessing the ancient power of protection and safety, this ritual provides an invisible barrier that can protect or entrap. Those performing the ritual construct an intricate circular diagram on the ground, using whatever means and materials necessary. Typically, the inscriptions and runes involved in this ritual are recorded using chalk, powdered gems, or even drawn in the dirt with a stick. Those performing the ritual can choose whether the circle allows movement in but not out (a capturing circle), or allows movement out but not in (a protective circle). Nothing harmful or living can penetrate the barrier (including fabricated creatures), however this ritual does not prevent [[:Category:Transportive-essence Spells|Transportive magic]] or the [[Teleport]] Special Power.
|level2=The circle can be crafted for two true names
 
|level3=The circle can be crafted for three true names
 
|level4=The circle can be crafted for four true names
 
|level5=The circle can be crafted for five true names
 
 
}}
 
}}
 +
 +
The circle is permanent, however, once the inscriptions of the circle are disturbed, the power of the ritual disappears (a capturing circle can only be destroyed from the outside; a protective circle can only be destroyed from the inside).
 +
 +
In practical terms, the circle is actually a sphere, the outer perimeter of which is 10 feet from the center. Those performing the ritual can choose to enlarge the Circle of Defiance in increments of 10 feet. Each increment costs double the Ritual Points of the one before it. So for example, a 20 foot radius circle would cost 20 Ritual Points, but a 30 foot radius circle would cost 40.

Latest revision as of 16:19, 5 January 2019

This spell has a warding essence
This is a light ritual
Target Area
Ritual Points 10
RequirementsTime, Wealth, Mana
OppositionsSacrifice

Harnessing the ancient power of protection and safety, this ritual provides an invisible barrier that can protect or entrap. Those performing the ritual construct an intricate circular diagram on the ground, using whatever means and materials necessary. Typically, the inscriptions and runes involved in this ritual are recorded using chalk, powdered gems, or even drawn in the dirt with a stick. Those performing the ritual can choose whether the circle allows movement in but not out (a capturing circle), or allows movement out but not in (a protective circle). Nothing harmful or living can penetrate the barrier (including fabricated creatures), however this ritual does not prevent Transportive magic or the Teleport Special Power.

The circle is permanent, however, once the inscriptions of the circle are disturbed, the power of the ritual disappears (a capturing circle can only be destroyed from the outside; a protective circle can only be destroyed from the inside).

In practical terms, the circle is actually a sphere, the outer perimeter of which is 10 feet from the center. Those performing the ritual can choose to enlarge the Circle of Defiance in increments of 10 feet. Each increment costs double the Ritual Points of the one before it. So for example, a 20 foot radius circle would cost 20 Ritual Points, but a 30 foot radius circle would cost 40.