Difference between revisions of "Circle of Defiance"

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|time=10 minutes per spell rank
 
|time=10 minutes per spell rank
 
|ap=Varies
 
|ap=Varies
|description=The mage draws a circle on the ground using any means and materials necessary.  Drawing this circle and casting the spell on it depends on the size of the circle, which is determined by the Intensity of the casting.  If any creature or object enters into the circle, it cannot penetrate outward for the duration of the spell.  The mage himself can enter the circle, in which case nothing can get in.  The mage can choose whether the circle forbids any movement in or out, allows movement in but not out, or allows movement out but not in.
+
|description=The mage draws a circle on the ground using any means and materials necessary.  The amount of time to draw this circle and cast the spell on it depends on the size of the circle, which is determined by the Intensity of the casting.  If any creature or object enters into the circle, it cannot penetrate outward for the duration of the spell.  The mage himself can enter the circle, in which case nothing can get in.  The mage can choose whether the circle forbids any movement in or out, allows movement in but not out, or allows movement out but not in.
 
|level1=1 foot radius. 1 AP
 
|level1=1 foot radius. 1 AP
 
|level2=2 foot radius. 2 AP
 
|level2=2 foot radius. 2 AP

Revision as of 23:59, 19 January 2012

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This spell has a unknown essence
This is a ward spell
Rarity 3
AP Varies
Target Area
Distance Near
Lasts 10 minutes per spell rank

The mage draws a circle on the ground using any means and materials necessary. The amount of time to draw this circle and cast the spell on it depends on the size of the circle, which is determined by the Intensity of the casting. If any creature or object enters into the circle, it cannot penetrate outward for the duration of the spell. The mage himself can enter the circle, in which case nothing can get in. The mage can choose whether the circle forbids any movement in or out, allows movement in but not out, or allows movement out but not in.

Intensity Effects

  1. 1 foot radius. 1 AP
  2. 2 foot radius. 2 AP
  3. 5 foot radius. 3 AP
  4. 10 foot radius. 6 AP
  5. 20 foot radius. 12 AP