Difference between revisions of "Clumsy"

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{{physicalFault
 
{{physicalFault
 
|xp=8
 
|xp=8
|description=Butterfingers.  Fumblelina.  They've called you that, among other things, ever since you were a kid, and they're right.  Your chance to critically fail while performing any physical skill is twice normal (1 and 2), and your failures always seem to create the most spectacularly counterproductive results.  When you trip, stumble, or sneeze, it's sure to overturn priceless artifacts, awaken sleeping monsters, and bring guards running.  Are you sure adventuring is the life for you?
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|description=Butterfingers.  Fumblelina.  They've called you that, among other things, ever since you were a kid, and they're right.  Your failures always seem to create the most spectacularly counterproductive results.  When you trip, stumble, or sneeze, it's sure to overturn priceless artifacts, awaken sleeping monsters, and bring guards running.  Whenever you critically fail, and you don't pass the DL of the skill check, you take the difference as damage.  You fail to pick a lock: you somehow manage to lodge the pick in your hand; you fail to climb a tree, you fall and stab your leg with a rock.  Are you sure adventuring is the life for you?
 
|incompatible=* [[Chameleon]]
 
|incompatible=* [[Chameleon]]
 
* [[Feline Balance]]
 
* [[Feline Balance]]
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* [[Speedy Reflexes]]
 
* [[Speedy Reflexes]]
 
* [[Quick Draw]]
 
* [[Quick Draw]]
* [[Weapon Deathblow]]
+
Practice any other [[:Category:Combat Trumps|Combat Trumps]] at the risk of your own limbs.
Practice any other [[:Category:Combat Trumps]] at the risk of your own limbs.
 
 
}}
 
}}

Revision as of 15:46, 22 February 2009

Handicapped.svg

Physical Fault

Expoint Bonus: 8

Butterfingers. Fumblelina. They've called you that, among other things, ever since you were a kid, and they're right. Your failures always seem to create the most spectacularly counterproductive results. When you trip, stumble, or sneeze, it's sure to overturn priceless artifacts, awaken sleeping monsters, and bring guards running. Whenever you critically fail, and you don't pass the DL of the skill check, you take the difference as damage. You fail to pick a lock: you somehow manage to lodge the pick in your hand; you fail to climb a tree, you fall and stab your leg with a rock. Are you sure adventuring is the life for you?

Incompatible with

Practice any other Combat Trumps at the risk of your own limbs.