Difference between revisions of "Deluge"

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m (overhaul)
(spell)
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|ability=[[Insight|INS]]
 
|ability=[[Insight|INS]]
 
|save=[[Spell Defense]]
 
|save=[[Spell Defense]]
|description=The mage conjures a huge mass of swirling, thrashing water which comes hurtling from the sky to smash, soak and drown anything in its path.  The water follows a path indicated by the mage as best as it can, but as with most liquids, will follow the path of least resistance once the initial deluge ends.  Glass, brittle or easily ruined objects take the indicated damage as well as creature.  The initial deluge impacts an area of 10 ft. for every water school rank the mage has.  Anyone in this area must also succeed at a [[Muscle]]+[[Swim]] roll or be swept 20 ft. away in the direction of the deluge for each spell level.
+
|description=The mage conjures a huge mass of swirling, thrashing water which comes hurtling from the sky to smash, soak and drown anything in its path.  The water follows a path indicated by the mage as best as it can, but as with most liquids, will follow the path of least resistance once the initial deluge ends.  Glass, brittle or easily ruined objects take the indicated damage as well as creature.  The initial deluge impacts an area of 10 ft. for every water school rank the mage has.  Anyone in this area must also succeed at a [[Muscle]]+[[Swim]] roll or be swept 20 ft. away in the direction of the Deluge for each level of Intensity.
 
|level1=+20 Spell Attack (Water)
 
|level1=+20 Spell Attack (Water)
 
|level2=+40 Spell Attack (Water)
 
|level2=+40 Spell Attack (Water)

Revision as of 23:49, 14 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a water spell
Rarity 4
AP 5
Target Area
Distance Far
Lasts N/A
SaveSpell Defense

The mage conjures a huge mass of swirling, thrashing water which comes hurtling from the sky to smash, soak and drown anything in its path. The water follows a path indicated by the mage as best as it can, but as with most liquids, will follow the path of least resistance once the initial deluge ends. Glass, brittle or easily ruined objects take the indicated damage as well as creature. The initial deluge impacts an area of 10 ft. for every water school rank the mage has. Anyone in this area must also succeed at a Muscle+Swim roll or be swept 20 ft. away in the direction of the Deluge for each level of Intensity.

Intensity Effects

  1. +20 Spell Attack (Water)
  2. +40 Spell Attack (Water)
  3. +60 Spell Attack (Water)
  4. +80 Spell Attack (Water)
  5. +100 Spell Attack (Water)