Difference between revisions of "Demolition"

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m (Doublecompile moved page Shatter to Demolition without leaving a redirect: Spells should be nouns, spirit arts should be verbs)
 
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{{overhaul}}
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{{tweak}}
 
{{spell
 
{{spell
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|essence=mutative
 
|school=earth
 
|school=earth
 
|school2=ruin
 
|school2=ruin
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|xp=2
 
|xp=2
 
|distance=Near
 
|distance=Near
|target=Object
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|target=Area
|save=[[Vitality]]
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|save=[[Resilience]]
|description=The mage fires off entropic particles towards an object, making it explode into tiny fragments. The type of material affected is dependent on the Intensity.  Any solid object that is magical or alive gets to make a save against the mage's spell check to resist destruction. Relics cannot be affected by this spell.
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|description=The mage creates a wave of force which causes any objects made of an earth-like material (e.g. brick, glass, ceramic, crystalline) to crack, shatter, and crumble. Any earth creature or any solid object that is magical or being worn gets to make a save against the mage's Casting Roll to resist destruction. This spell affects an area of 5 feet in radius for every Spell rank. If an earth creature targeted by the spell fails the save, it takes the difference as damage. The mage can shatter an amount of objects equal to the Casting Roll in pounds (e.g. a mage with a Casting Roll of 28 can shatter 28 1-pound objects, or 14 2-pound objects). The mage has total control over the demolition; he can choose to split the objects into one or more pieces, bore through them, or simply let them crumble into bits. Extra ''oomph'' is added to the roll per intensity.
|level1=Anything inexpensive or natural the size of a basketball or smaller explode. Anyone within 5 feet takes 5 damage.
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|level1=+2 Spell Harm
|level2=Trees, boulders, and the like crumble. Anyone within 10 feet takes 10 damage.
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|level2=+4 Spell Harm
|level3=Worked metals or worked stone, like statues, walls, or doors crumble. Anyone within 15 feet takes 15 damage.
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|level3=+6 Spell Harm
|level4=Thick objects made of iron, marble, granite and similar materials explode. Anyone within 20 feet takes 20 damage.
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|level4=+8 Spell Harm
|level5=Expensive or magic items explode. Anyone within 25 feet takes 25 damage.
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|level5=+10 Spell Harm
 
}}
 
}}

Latest revision as of 02:23, 20 January 2021

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a mutative essence
This is a earth spell
This is a ruin spell
This is a sound spell
Rarity 2
AP 4
Target Area
Distance Near
Lasts N/A
SaveResilience

The mage creates a wave of force which causes any objects made of an earth-like material (e.g. brick, glass, ceramic, crystalline) to crack, shatter, and crumble. Any earth creature or any solid object that is magical or being worn gets to make a save against the mage's Casting Roll to resist destruction. This spell affects an area of 5 feet in radius for every Spell rank. If an earth creature targeted by the spell fails the save, it takes the difference as damage. The mage can shatter an amount of objects equal to the Casting Roll in pounds (e.g. a mage with a Casting Roll of 28 can shatter 28 1-pound objects, or 14 2-pound objects). The mage has total control over the demolition; he can choose to split the objects into one or more pieces, bore through them, or simply let them crumble into bits. Extra oomph is added to the roll per intensity.

Intensity Effects

  1. +2 Spell Harm
  2. +4 Spell Harm
  3. +6 Spell Harm
  4. +8 Spell Harm
  5. +10 Spell Harm