Difference between revisions of "Elemental Onslaught"

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Revision as of 21:17, 20 January 2013

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This is a air spell
This is a earth spell
This is a electricity spell
This is a fire spell
This is a ice spell
This is a metal spell
This is a slime spell
This is a water spell
Rarity 4
AP 5
Target Area
Distance Far
Lasts N/A
SaveGuard Roll

The mage invokes a violent surge of elemental power that explodes with a concussive force. The energy of the spell resembles the element in question: water and acid falling from the sky, an iceberg or meteor smashing the ground, columns of flame or a spray of bullets erupting from the ground, a swirling whirlwind, or streaks of lightning. The spell affects an area of 5 feet in diameter for every spell rank. The mage makes an Attack Roll using the Magic weapon skill. Creatures within this area a chance to Dodge, but cannot Parry (without the Spell Swat trump). Half of the damage dealt by this spell is impact. The other half of the damage is of the specific element (if a creature is immune to damage by that element, it's still subject to the other half).

When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as This is a fire spell Firestorm. In the ice school, it's called This is a ice spell Iceberg. To earth mages, it's This is a earth spell Meteor. To air mages, it's This is a air spell Twister. Slime mages call this spell This is a slime spell Acid Rain. Metal mages refer to it as This is a metal spell Bullet Storm. Electricity mages call this spell This is a electricity spell Seven Thunders. Water mages call it This is a water spell Deluge.

Intensity Effects

  1. +10 Spell Hurt
  2. +15 Spell Hurt
  3. +20 Spell Hurt
  4. +25 Spell Hurt
  5. +30 Spell Hurt