Difference between revisions of "Elemental Weaponry"

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|distance=Contact
 
|distance=Contact
 
|target=Object (weapon)
 
|target=Object (weapon)
|time=Two rounds per spell rank
+
|time=2 rounds per rank
|description=Using this spell, the mage can either ''augment'' an existing weapon with elemental properties, or ''conjure'' an elemental weapon from thin air.  In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their Spell skill ranks instead of the weapon type for Attack Rolls. This weapon counts as a magical attack, and is beyond the concepts of piercing, bludgeoning, or slashing. The Harm score of the weapon is dependent on the Intensity. In the case of augmented weapons, the Harm score listed below is a bonus on top of the weapon's existing Harm score.  In the case of ranged projectile weapons, the ammunition is affected and receives the bonus to damage.
+
|description=Using this spell, the mage can either ''augment'' an existing weapon with elemental properties, or ''conjure'' an elemental weapon from thin air.  In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their Elemental skill ranks instead of the weapon type for Attack Rolls. This weapon counts as a magical attack, and is beyond the concepts of piercing, bludgeoning, or slashing. The weapon can be used one-handed, can be used to parry, and the wielder cannot be disarmed of it. The Harm score of the weapon is dependent on the Intensity. In the case of augmented weapons, the Harm score listed below is a bonus on top of the weapon's existing Harm score.  In the case of ranged projectile weapons, the ammunition is affected and receives the bonus to damage.
  
 
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as {{spell badge|fire|inline=1|size=16}} ''Firebrand''. In the ice school, it's called {{spell badge|ice|inline=1|size=16}} ''Frost Brand''. To earth mages, it's {{spell badge|earth|inline=1|size=16}} ''Weapon of Earth''. To air mages, it's {{spell badge|air|inline=1|size=16}} ''Weapon of Wind''. Slime mages call this spell {{spell badge|slime|inline=1|size=16}} ''Acid Armament''. Metal mages refer to it as {{spell badge|metal|inline=1|size=16}} ''Weaponsmith''. Electricity mages call this spell {{spell badge|electricity|inline=1|size=16}} ''Lightning Brand''. Water mages call it {{spell badge|water|inline=1|size=16}} ''Weapon of Water''. In the verdance school, this spell is known as {{spell badge|verdance|inline=1|size=16}} ''Thorny Brand''. In the ruin school, it's called {{spell badge|ruin|inline=1|size=16}} ''Weapon of Chaos''. To light mages, it's {{spell badge|light|inline=1|size=16}} ''Holy Brand''. To dark mages, it's {{spell badge|dark|inline=1|size=16}} ''Unholy Brand''.  
 
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as {{spell badge|fire|inline=1|size=16}} ''Firebrand''. In the ice school, it's called {{spell badge|ice|inline=1|size=16}} ''Frost Brand''. To earth mages, it's {{spell badge|earth|inline=1|size=16}} ''Weapon of Earth''. To air mages, it's {{spell badge|air|inline=1|size=16}} ''Weapon of Wind''. Slime mages call this spell {{spell badge|slime|inline=1|size=16}} ''Acid Armament''. Metal mages refer to it as {{spell badge|metal|inline=1|size=16}} ''Weaponsmith''. Electricity mages call this spell {{spell badge|electricity|inline=1|size=16}} ''Lightning Brand''. Water mages call it {{spell badge|water|inline=1|size=16}} ''Weapon of Water''. In the verdance school, this spell is known as {{spell badge|verdance|inline=1|size=16}} ''Thorny Brand''. In the ruin school, it's called {{spell badge|ruin|inline=1|size=16}} ''Weapon of Chaos''. To light mages, it's {{spell badge|light|inline=1|size=16}} ''Holy Brand''. To dark mages, it's {{spell badge|dark|inline=1|size=16}} ''Unholy Brand''.  

Revision as of 14:57, 2 July 2017

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This spell can be powered by any element
Rarity 2
AP 4
Target Object (weapon)
Distance Contact
Lasts 2 rounds per rank

Using this spell, the mage can either augment an existing weapon with elemental properties, or conjure an elemental weapon from thin air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their Elemental skill ranks instead of the weapon type for Attack Rolls. This weapon counts as a magical attack, and is beyond the concepts of piercing, bludgeoning, or slashing. The weapon can be used one-handed, can be used to parry, and the wielder cannot be disarmed of it. The Harm score of the weapon is dependent on the Intensity. In the case of augmented weapons, the Harm score listed below is a bonus on top of the weapon's existing Harm score. In the case of ranged projectile weapons, the ammunition is affected and receives the bonus to damage.

When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as This is a fire spell Firebrand. In the ice school, it's called This is a ice spell Frost Brand. To earth mages, it's This is a earth spell Weapon of Earth. To air mages, it's This is a air spell Weapon of Wind. Slime mages call this spell This is a slime spell Acid Armament. Metal mages refer to it as This is a metal spell Weaponsmith. Electricity mages call this spell This is a electricity spell Lightning Brand. Water mages call it This is a water spell Weapon of Water. In the verdance school, this spell is known as This is a verdance spell Thorny Brand. In the ruin school, it's called This is a ruin spell Weapon of Chaos. To light mages, it's This is a light spell Holy Brand. To dark mages, it's This is a dark spell Unholy Brand.

Intensity Effects

  1. Special. +2 Harm
  2. Magicked. +4 Harm
  3. Spellbound. +6 Harm
  4. Enchanted. +8 Harm
  5. Relic. +10 Harm