Difference between revisions of "Elementals in Immortal Legacy"

From NsdWiki
Jump to: navigation, search
Line 4: Line 4:
 
nurturing
 
nurturing
 
;Air
 
;Air
:Sylphs. Nimble and graceful. All sylphs are airborne. They either bear insect-like wings or can float. Smaller sylphs can alight, but never on the ground.
+
:Sylphs. Nimble and graceful. All sylphs are airborne. They either bear gossamer wings or can float. Smaller sylphs can alight, but never on the ground.
 
;Dark
 
;Dark
 
:Infernals. Diabolical and avaricious. Many infernals are adorned with a set of membranous bat-like wings. Many also bear horns of varying sizes and shapes and some have a reptilian tail.
 
:Infernals. Diabolical and avaricious. Many infernals are adorned with a set of membranous bat-like wings. Many also bear horns of varying sizes and shapes and some have a reptilian tail.
Line 14: Line 14:
 
:Salamanders. Rash and passionate. The salamanders are hot to the touch and short-tempered. Most of them have amphibian fingers and tails, like a newt.
 
:Salamanders. Rash and passionate. The salamanders are hot to the touch and short-tempered. Most of them have amphibian fingers and tails, like a newt.
 
;Ice
 
;Ice
:Nix. Aloof and callous. The nix are cold to the touch; nearly always blue or white.  
+
:Nix. Aloof and callous. The nix are cold to the touch; nearly always blue or white. Freak snowstorms are assumed to be their doing.
 
;Light
 
;Light
:Supernals. Righteous and brave. Many supernals appear as physically strong humanoids and adorned with a pair of majestic, feathery wings. Very often they have long, flowing hair.
+
:Supernals. Righteous and brave. Many supernals appear as physically strong, luminescent humanoids and adorned with a pair of majestic, feathery wings. Very often they have long, flowing hair.
 
;Metal
 
;Metal
:Gremlins. Clever and ornery. They're likely to either fix something metal that's broken, or take apart something that's whole just to see how it works.  
+
:Gremlins. Clever and ornery. They're likely to either fix something metal that's broken, or take apart something that's whole just to see how it works. They like objects related to tinkering: optics, tools, and the like. They're scaly and seem to have a lot of pockets.  
 
;Ruin
 
;Ruin
:Boggles. Mischievous and destructive. Messes, disorder, and chaos are their stock-in-trade.  
+
:Boggles. Mischievous and destructive. Messes, disorder, and chaos are their stock-in-trade: spoiled milk, missing objects, and sickened household pets. Boggles tend to have an insect appearance. Lesser boggles very closely resemble locusts.
 
;Slime
 
;Slime
:Blobs. Distasteful and lazy. The slimes ooze their way around with repulsive comments and a corrosive touch.
+
:Blobs. Distasteful and lazy. The blobs ooze their way around with repulsive comments and a corrosive touch.
 
;Verdance
 
;Verdance
 
:Dryads. Uplifting and nurturing. Dryads are ageless and associated with lush forests.  
 
:Dryads. Uplifting and nurturing. Dryads are ageless and associated with lush forests.  

Revision as of 18:29, 19 June 2017

Elementals are sentient personifications of the arcane elements. If mana is the fuel for spells, elementals are the engines. Elementals exist as pure energy, and are normally invisible to the naked eye, but they can be materialized or summoned into physical form.

There are five tiers of elementals: Least, Lesser, Greater, Major, Arch. Elementals of the lowest tier are small and quirky. They like to appear as roughly humanoid. Elementals of the highest tier are enormous, majestic, and often manifest as wingless, bearded, serpantine dragons. nurturing

Air
Sylphs. Nimble and graceful. All sylphs are airborne. They either bear gossamer wings or can float. Smaller sylphs can alight, but never on the ground.
Dark
Infernals. Diabolical and avaricious. Many infernals are adorned with a set of membranous bat-like wings. Many also bear horns of varying sizes and shapes and some have a reptilian tail.
Earth
Gnomes. Stubborn and tough. Gnomes are jovial and keep busy. They might appear as burrowing creatures or small fellows with pointed hats.
Electricity
Sprites. Energetic and speedy. They speak fast and think faster. Arch-elemental sprites are thought to incite thunderstorms.
Fire
Salamanders. Rash and passionate. The salamanders are hot to the touch and short-tempered. Most of them have amphibian fingers and tails, like a newt.
Ice
Nix. Aloof and callous. The nix are cold to the touch; nearly always blue or white. Freak snowstorms are assumed to be their doing.
Light
Supernals. Righteous and brave. Many supernals appear as physically strong, luminescent humanoids and adorned with a pair of majestic, feathery wings. Very often they have long, flowing hair.
Metal
Gremlins. Clever and ornery. They're likely to either fix something metal that's broken, or take apart something that's whole just to see how it works. They like objects related to tinkering: optics, tools, and the like. They're scaly and seem to have a lot of pockets.
Ruin
Boggles. Mischievous and destructive. Messes, disorder, and chaos are their stock-in-trade: spoiled milk, missing objects, and sickened household pets. Boggles tend to have an insect appearance. Lesser boggles very closely resemble locusts.
Slime
Blobs. Distasteful and lazy. The blobs ooze their way around with repulsive comments and a corrosive touch.
Verdance
Dryads. Uplifting and nurturing. Dryads are ageless and associated with lush forests.
Water
Undines. Playful and enchanting. The undines prefer to be near bodies of water.