Difference between revisions of "Endurance"

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This attribute comes into play by reducing the amount of damage sustained in combat, and when testing to see if one can continue doing something strenuous like treading water or holding one's breath.  It can also be a measure of one's pain threshold.   
 
This attribute comes into play by reducing the amount of damage sustained in combat, and when testing to see if one can continue doing something strenuous like treading water or holding one's breath.  It can also be a measure of one's pain threshold.   
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A character with a poor Endurance score is frail, sickly, and lazy. A character with a good Endurance score is tough, healthy, and untiring.
  
 
Examples of highly fit people include marathon runners, Greek heroes, soccer players, and masochists.
 
Examples of highly fit people include marathon runners, Greek heroes, soccer players, and masochists.
  
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Revision as of 17:46, 20 June 2010

Endurance is basically how fit a character is.

There is a big difference between being strong and being fit. A muscular person who is not fit could lift something very heavy, but will tire easily and could not run a marathon. Meanwhile, someone who does not look very strong, but is fit, could keep on running long after the unfit person has become exhausted.

This attribute comes into play by reducing the amount of damage sustained in combat, and when testing to see if one can continue doing something strenuous like treading water or holding one's breath. It can also be a measure of one's pain threshold.

A character with a poor Endurance score is frail, sickly, and lazy. A character with a good Endurance score is tough, healthy, and untiring.

Examples of highly fit people include marathon runners, Greek heroes, soccer players, and masochists.