Difference between revisions of "Essence"

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(Created page with "A spell's '''essence''' describes its makeup, purpose, and means of operation. It's the very fabric of the magic that is enacted by the spell. Every spell falls into one of the f...")
 
 
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[[File:EssenceCompulsory.svg|64px|left]]
 
[[File:EssenceCompulsory.svg|64px|left]]
 
====Compulsory====
 
====Compulsory====
A spell with the ''compulsory'' essence forces intelligent creatures into actions against their will.
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A spell with the ''compulsory'' essence forces intelligent creatures to act against their will. [[:Category:Compulsory-essence Spells|Compulsory spells]] use MP to change moods, allegiances, and behavior. This type of magic is often opposed by skills which keep a character collected: [[Guts]], [[Mind Control]], [[Sanity]], or [[Virtue]].
  
[[File:EssenceConjuring.svg|64px|left]]
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[[File:EssenceDynamic.svg|64px|left]]
====Conjuring====
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====Dynamic====
A spell with the ''conjuring'' essence temporarily summons something into being. No magic can create objects permanently, but conjuring spells are as close to ''creation'' as a mage will get.
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A spell with the ''dynamic'' essence alters or releases energy itself. [[:Category:Dynamic-essence Spells|Dynamic spells]] use MP to temporarily change energy into matter, invoke effects, and control power. Dynamic spells operate very specifically — even magic must obey the rules of the universe in which it operates. This type of magic is often opposed by [[Stamina]] or [[Guard]]. It's also very often aimed.
  
 
[[File:EssenceMutative.svg|64px|left]]
 
[[File:EssenceMutative.svg|64px|left]]
 
====Mutative====
 
====Mutative====
A spell with the ''mutative'' essence transforms a creature or object's physical makeup.  
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A spell with the ''mutative'' essence transforms matter. [[:Category:Mutative-essence Spells|Mutative spells]] use MP to change materials into different types, tweak a thing's shape and size, or alter a thing's properties (e.g. buoyancy, flight, speed). This magic is often opposed by [[Resilience]].
  
 
[[File:EssenceIllusory.svg|64px|left]]
 
[[File:EssenceIllusory.svg|64px|left]]
 
====Illusory====
 
====Illusory====
A spell with the ''illusory'' essence produces false sensory information.
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A spell with the ''illusory'' essence produces false sensory information. [[:Category:Illusory-essence Spells|Illusory spells]] use MP to fabricate images, sounds, smells, tastes, and sensations in the minds of creatures or in the real world. This type of magic is often opposed by [[Lucidity]].
  
 
[[File:EssencePerceptive.svg|64px|left]]
 
[[File:EssencePerceptive.svg|64px|left]]
 
====Perceptive====
 
====Perceptive====
A spell with the ''perceptive'' essence alters or enhances a creature's natural senses, or makes otherwise unknown information available.
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A spell with the ''perceptive'' essence reveal information. [[:Category:Perceptive-essence Spells|Perceptive spells]] use MP to grant a creature enhanced or altered senses, or allow a creature to detect the normally undetectable. These spells are never harmful.
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[[File:EssenceStygian.svg|64px|left]]
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====Stygian====
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A spell with the ''stygian'' essence manipulates the border between life and death, pushing creatures past it or pulling them away from it. [[:Category:Stygian-essence Spells|Stygian spells]] use MP to inflict pain, poison, disease, curses, blessings, and healing. This type of magic is opposed by [[Mettle]] or [[Vitality]].
  
 
[[File:EssenceTransportive.svg|64px|left]]
 
[[File:EssenceTransportive.svg|64px|left]]
===Transportive===
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====Transportive====
A spell with the ''transportive'' essence conveys objects or creatures through space.
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A spell with the ''transportive'' essence conveys objects or creatures through space. [[:Category:Transportive-essence Spells|Transportive spells]] use MP to instantaneously relocate things across distances. These spells are not necessarily harmful, but creatures may not wish to be relocated, so this type of magic is opposed by [[Resilience]].  
  
 
[[File:EssenceWarding.svg|64px|left]]
 
[[File:EssenceWarding.svg|64px|left]]
===Warding===
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====Warding====
A spell with the ''warding'' essence prevents certain effects from happening.
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A spell with the ''warding'' essence prevents or protects. [[:Category:Warding-essence Spells|Warding spells]] use MP to lessen effects or block them entirely. These spells are never harmful.
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[[Category:Magic]]

Latest revision as of 19:32, 24 February 2019

A spell's essence describes its makeup, purpose, and means of operation. It's the very fabric of the magic that is enacted by the spell. Every spell falls into one of the following essences.

EssenceCompulsory.svg

Compulsory

A spell with the compulsory essence forces intelligent creatures to act against their will. Compulsory spells use MP to change moods, allegiances, and behavior. This type of magic is often opposed by skills which keep a character collected: Guts, Mind Control, Sanity, or Virtue.

EssenceDynamic.svg

Dynamic

A spell with the dynamic essence alters or releases energy itself. Dynamic spells use MP to temporarily change energy into matter, invoke effects, and control power. Dynamic spells operate very specifically — even magic must obey the rules of the universe in which it operates. This type of magic is often opposed by Stamina or Guard. It's also very often aimed.

EssenceMutative.svg

Mutative

A spell with the mutative essence transforms matter. Mutative spells use MP to change materials into different types, tweak a thing's shape and size, or alter a thing's properties (e.g. buoyancy, flight, speed). This magic is often opposed by Resilience.

EssenceIllusory.svg

Illusory

A spell with the illusory essence produces false sensory information. Illusory spells use MP to fabricate images, sounds, smells, tastes, and sensations in the minds of creatures or in the real world. This type of magic is often opposed by Lucidity.

EssencePerceptive.svg

Perceptive

A spell with the perceptive essence reveal information. Perceptive spells use MP to grant a creature enhanced or altered senses, or allow a creature to detect the normally undetectable. These spells are never harmful.

EssenceStygian.svg

Stygian

A spell with the stygian essence manipulates the border between life and death, pushing creatures past it or pulling them away from it. Stygian spells use MP to inflict pain, poison, disease, curses, blessings, and healing. This type of magic is opposed by Mettle or Vitality.

EssenceTransportive.svg

Transportive

A spell with the transportive essence conveys objects or creatures through space. Transportive spells use MP to instantaneously relocate things across distances. These spells are not necessarily harmful, but creatures may not wish to be relocated, so this type of magic is opposed by Resilience.

EssenceWarding.svg

Warding

A spell with the warding essence prevents or protects. Warding spells use MP to lessen effects or block them entirely. These spells are never harmful.