Difference between revisions of "Float"

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{{spell
 
{{spell
 +
|school=water
 
|xp=1
 
|xp=1
|xp=Far
+
|distance=Far
 
|target=Creature or Object
 
|target=Creature or Object
 
|time=One minute per school rank
 
|time=One minute per school rank
 
|ability=[[Muscle|MUS]]
 
|ability=[[Muscle|MUS]]
|save=[[Self-Control|SFC]] + [[Hold]]
+
|save=[[Mutation Save]]
 
|description=The mage makes one creature or object exceptionally buoyant. If already in a body of water, the target rises at a steady pace to the surface, finding it hard to return to the depths.  Each round the spell is in effect, a [[Swim]] check must be made to dive under the surface/continue swimming.  The target, however fast it rises, is not subject to problems arising from changing water pressure (including exploding lungs and eardrums).  The target rises a number of feet each round dependent on spell level.
 
|description=The mage makes one creature or object exceptionally buoyant. If already in a body of water, the target rises at a steady pace to the surface, finding it hard to return to the depths.  Each round the spell is in effect, a [[Swim]] check must be made to dive under the surface/continue swimming.  The target, however fast it rises, is not subject to problems arising from changing water pressure (including exploding lungs and eardrums).  The target rises a number of feet each round dependent on spell level.
 
|level1=5 feet per round.  (Casual speed.)
 
|level1=5 feet per round.  (Casual speed.)
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|level3=20 feet per round.  (Hasty speed.)
 
|level3=20 feet per round.  (Hasty speed.)
 
|level4=40 feet per round.  (Ramming speed.)
 
|level4=40 feet per round.  (Ramming speed.)
|level5=80 feet per round.  (It’s a rocketship!)
+
|level5=80 feet per round.  (It's a rocketship!)
 
}}
 
}}
[[Category:Water Spells]]
 

Revision as of 00:57, 19 February 2008

This spell has a unknown essence
This is a water spell
Rarity 1
AP 4
Target Creature or Object
Distance Far
Lasts One minute per school rank
SaveMutation Save

The mage makes one creature or object exceptionally buoyant. If already in a body of water, the target rises at a steady pace to the surface, finding it hard to return to the depths. Each round the spell is in effect, a Swim check must be made to dive under the surface/continue swimming. The target, however fast it rises, is not subject to problems arising from changing water pressure (including exploding lungs and eardrums). The target rises a number of feet each round dependent on spell level.

Intensity Effects

  1. 5 feet per round. (Casual speed.)
  2. 10 feet per round. (Not-so-casual speed.)
  3. 20 feet per round. (Hasty speed.)
  4. 40 feet per round. (Ramming speed.)
  5. 80 feet per round. (It's a rocketship!)