Difference between revisions of "Float"

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{{overhaul}}
 
{{spell
 
{{spell
 
|school=water
 
|school=water
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|level5=80 feet per round.  (It's a rocketship!)
 
|level5=80 feet per round.  (It's a rocketship!)
 
}}
 
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[[Category:Needs Overhaul]]
 

Revision as of 20:18, 12 June 2011

Police brutality.svg This rule just plain sucks. It needs a complete overhaul in order to be useful. We don't want to deprecate it, so get cracking on a revision, slacker!
This spell has a unknown essence
This is a water spell
Rarity 1
AP 4
Target Creature/Object
Distance Far
Lasts One minute per school rank
SaveResilience

The mage makes one creature or object exceptionally buoyant. If already in a body of water, the target rises at a steady pace to the surface, finding it hard to return to the depths. Each round the spell is in effect, a Swim check must be made to dive under the surface/continue swimming. The target, however fast it rises, is not subject to problems arising from changing water pressure (including exploding lungs and eardrums). The target rises a number of feet each round dependent on spell level.

Intensity Effects

  1. 5 feet per round. (Casual speed.)
  2. 10 feet per round. (Not-so-casual speed.)
  3. 20 feet per round. (Hasty speed.)
  4. 40 feet per round. (Ramming speed.)
  5. 80 feet per round. (It's a rocketship!)