Difference between revisions of "Health Points"

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'''Health Points''' (or '''HP''') are a measure of a character’s very life force. Their decline could be due to all sorts of physical problems: injuries, disease, old scars, etc.  Simply put, Health Points represent how much "life" the character still possesses. When health reaches zero, the character is dead.
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'''Health Points''' (or ''HP'') are a measure of a character’s very life force. You have a maximum number of HP and a current number of HP. When you raise your maximum, you become harder to kill (see the Advancement section later in this chapter).
  
Each character starts out the game with 30 Health Points.  More or less life can be gained through magic and trumps and faults, however all nearly-human-sized beings are born with the same vitality, more or less.  Damage in combat lessens the character’s remaining HP. Like we said before, when a character reaches zero life, it's curtains, hear?  Curtains!
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A creature’s [[Size]] determines its starting maximum HP. Most characters begin the game with 30 HP, so long as they’re about human-sized. Smaller characters get fewer; larger characters get more.
  
=====Regaining lost health=====
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Injuries lessen your character's current HP. Rest and healing restore them. When your character's current HP reach zero, they become ''unconscious''. When current HP drops below zero, the character dies. ''It's curtains, ya hear?  Curtains!''
Every night you rest, you regain Health Points equal to your [[Endurance]] score plus your [[Vitality]] score. Additionally, a player gains back any used [[Magic Points|Magic]] or [[Spirit Points]] after a full night of rest.
 
  
Sometimes characters can enlist the aid of a surgeon or physician to help in the recovery of HP.  These specialists are handy to have close.  They make very handy character concepts.
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See both the "Damage" and "Healing" entries in ''Chapter 9: [[Book:Life and Death|Life and Death]]'' for more information.

Latest revision as of 19:31, 10 January 2021

Health Points (or HP) are a measure of a character’s very life force. You have a maximum number of HP and a current number of HP. When you raise your maximum, you become harder to kill (see the Advancement section later in this chapter).

A creature’s Size determines its starting maximum HP. Most characters begin the game with 30 HP, so long as they’re about human-sized. Smaller characters get fewer; larger characters get more.

Injuries lessen your character's current HP. Rest and healing restore them. When your character's current HP reach zero, they become unconscious. When current HP drops below zero, the character dies. It's curtains, ya hear? Curtains!

See both the "Damage" and "Healing" entries in Chapter 9: Life and Death for more information.