Difference between revisions of "Health Points"

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(New page: Health Points (HP) are a measure of a character’s very life force. Their decline could be due to all sorts of physical problems: injuries, disease, old scars, etc. Simply put, Health P...)
 
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Revision as of 00:08, 9 November 2007

Health Points (HP) are a measure of a character’s very life force. Their decline could be due to all sorts of physical problems: injuries, disease, old scars, etc. Simply put, Health Points represent how much “life” the character still possesses. When health reaches zero, the character is dead.

Each character starts out the game with 30 Health Points. More or less life can be gained through magic and trumps and faults, however all beings are born with the same vitality, more or less. Damage in combat lessens the character’s remaining HP. Like we said before, when a character reaches zero life, it’s curtains, hear? Curtains!

Every night you rest, you regain Health Points. How many depends on the settings in which you rest. In the wild, healing should occur at a rate of 10 HP per night. Under the care of a healer, an additional 5 HP are regained. In the presence of a Sidhe, an additional 5 HP are regained. In the cities or mechatropolises, healing occurs at a rate of 5 HP per night. So, best case scenario: per night, under the care of a trained Sidhe healer, in the wild, a character would recover 20 HP. In order to gain the 5 HP from the trained healer, the healer needs to make an Insight + Occupation (Healer) check against a DL of 15.

Additionally, a player gains back any used Magic or Spirit Points after a full night of rest.