Difference between revisions of "Health Points"

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'''Health Points''' (or '''HP''') are a measure of a character’s very life force. Their decline could be due to all sorts of physical problems: injuries, disease, old scars, etc. Simply put, Health Points represent how much "life" the character possesses.
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'''Health Points''' (or ''HP'') are a measure of a character’s very life force. You have a maximum number of HP and a current number of HP. When you raise your maximum, you become harder to kill (see the Advancement section later in this chapter).
  
A creature's [[Size]] determines how many health points it has. Most characters begin the game with 30 Health Points, so long as they're about human-sized. Damage in combat lessens the character's remaining HP. When you rest, you gain back health. When health reaches zero, a character becomes ''unconscious''. When health drops below zero, a character dies. ''It's curtains, ya hear?  Curtains!''
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A creature’s [[Size]] determines its starting maximum HP. Most characters begin the game with 30 HP, so long as they’re about human-sized. Smaller characters get fewer; larger characters get more.
  
For more information about how to lose or gain health, see ''Chapter 4: [[Book:Life and Death|Life and Death]]''.
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Injuries lessen your character's current HP. Rest and healing restore them. When your character's current HP reach zero, they become ''unconscious''. When current HP drops below zero, the character dies. ''It's curtains, ya hear?  Curtains!''
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See both the "Damage" and "Healing" entries in ''Chapter 9: [[Book:Life and Death|Life and Death]]'' for more information.

Latest revision as of 19:31, 10 January 2021

Health Points (or HP) are a measure of a character’s very life force. You have a maximum number of HP and a current number of HP. When you raise your maximum, you become harder to kill (see the Advancement section later in this chapter).

A creature’s Size determines its starting maximum HP. Most characters begin the game with 30 HP, so long as they’re about human-sized. Smaller characters get fewer; larger characters get more.

Injuries lessen your character's current HP. Rest and healing restore them. When your character's current HP reach zero, they become unconscious. When current HP drops below zero, the character dies. It's curtains, ya hear? Curtains!

See both the "Damage" and "Healing" entries in Chapter 9: Life and Death for more information.