Difference between revisions of "Hold"

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(New page: Use: Characters with ranks in Hold have a good idea how to keep what’s theirs. Hold checks are opposed. Targets of a Disarm or Hold attempt must execute a successful Hold check to rema...)
 
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Use: Characters with ranks in Hold have a good idea how to keep what’s theirs.  Hold checks are opposed.  Targets of a Disarm or Hold attempt must execute a successful Hold check to remain on top of the situation.   
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Difficulty: Hold attempts are always opposed.  If one character has extra limbs, he or she can add 2 to the result for each limb involved.  
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Opposed RollsThe result of a Hold check is opposed by the result of an opponent’s Attack or Hold check to determine the outcome of a disarm or grapple.
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Characters with ranks in Hold have a good idea how to keep what’s theirs.  Hold checks are opposed.  Targets of a [[Disarm]] or [[Grab]] attempt must execute a successful Hold check to remain on top of the situation.   
Assistance: Your allies can help you hold onto something (GM's discretion).  Instead of adding in skill ranks like other assisted skill checks, your allies themselves make Hold checks and the results are all added together.
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Retry: Hold checks cannot be re-rolled without the expenditure of a fate point.
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==Difficulty==
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Hold attempts are always opposed.  If one character has extra limbs, he or she can add 2 to the result for each limb involved.  
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==Opposed Rolls==
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The result of a Hold check is opposed by the result of an opponent's Disarm or Grab attack.
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==Assistance==
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Your allies can help you hold onto something ([[GM]]'s discretion).  Instead of adding in skill ranks like other assisted skill checks, your allies themselves make Hold checks and the results are all added together.
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==Retry==
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Hold checks cannot be re-rolled without the expenditure of a [[fate point]].
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 21:05, 28 February 2010

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Characters with ranks in Hold have a good idea how to keep what’s theirs. Hold checks are opposed. Targets of a Disarm or Grab attempt must execute a successful Hold check to remain on top of the situation.

Difficulty

Hold attempts are always opposed. If one character has extra limbs, he or she can add 2 to the result for each limb involved.

Opposed Rolls

The result of a Hold check is opposed by the result of an opponent's Disarm or Grab attack.

Assistance

Your allies can help you hold onto something (GM's discretion). Instead of adding in skill ranks like other assisted skill checks, your allies themselves make Hold checks and the results are all added together.

Retry

Hold checks cannot be re-rolled without the expenditure of a fate point.