Difference between revisions of "Indomitable"

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{{mentalFault
 
{{mentalFault
 
|xp=4
 
|xp=4
|description=Your spirit and resolve are completely indomitable.  It might be a teaching of your home town, or a miswiring in your brain, or perhaps even an eternal curse.  The result: you do not, under any circumstances, back down, give up, surrender, or retreat, despite all odds.  While some might consider this a boon, most people know that there are many circumstances in which one might need to run away.   
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|description=Your spirit and resolve are completely indomitable.  It could be for any number of reasons, but the result is you ''do not'', under ''any'' circumstances, voluntarily back down, give up, surrender, or retreat, despite all odds.  While some might consider this a boon, most people know that there are many circumstances in which one might need to run away.  Your incapability to retreat will cause all sorts of misadventures for your allies — that is if they don't leave you behind.
  
Your incapability to retreat will cause all sorts of misadventures for your allies — that is if they don't leave you behind.
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If you are compelled to run away from failing a [[Guts]] check against a magical or supernatural effect, however, you may turn your tail and run, though you'll despise yourself afterwards.
 
|incompatible=[[Flighty]], [[Perspective]] and [[Coward]].
 
|incompatible=[[Flighty]], [[Perspective]] and [[Coward]].
 
}}
 
}}

Latest revision as of 17:02, 15 April 2012

Moron.gif

Mental Fault

Expoint Bonus: 4

Your spirit and resolve are completely indomitable. It could be for any number of reasons, but the result is you do not, under any circumstances, voluntarily back down, give up, surrender, or retreat, despite all odds. While some might consider this a boon, most people know that there are many circumstances in which one might need to run away. Your incapability to retreat will cause all sorts of misadventures for your allies — that is if they don't leave you behind.

If you are compelled to run away from failing a Guts check against a magical or supernatural effect, however, you may turn your tail and run, though you'll despise yourself afterwards.

Incompatible with

Flighty, Perspective and Coward.