Difference between revisions of "One Eye"

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{{fault
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{{deprecated|merged=[[Poor Vision]]}}
|xp=3
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|description=Having only one functioning eye throws your depth perception all off.  Thus you take a -4 penalty on missile combat.  You take a -2 penalty on rolls based on perception ([[Spot]], [[Estimate|Estimation]] of distances, etc.), and your reaction is reduced by 2.
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{{physicalFault
|incompatible=* [[Unremarkable]] unless the injury is not obvious (i.e. the eye is intact, or a quality glass replacement is used)
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|xp=6
* [[Blind]]
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|description=Having only one functioning eye throws your depth perception all off.  Thus you take a −2 penalty on ranged combat.  You take a −2 penalty on rolls based on [[Perception]] and [[Discern]] for estimation of distances, etc.), and your Reaction is reduced by 2.
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Great for eye-patch-havin' pirates (shoulder bird and cool hat not included).
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|incompatible=[[Unremarkable]] unless the injury is not obvious (i.e. the eye is intact, or a quality glass replacement is used) and [[Blind]].
 
}}
 
}}
[[Category:Physical Faults]]
 

Latest revision as of 22:56, 28 December 2010

Gallows.svg


Handicapped.svg

Physical Fault

Expoint Bonus: 6

Having only one functioning eye throws your depth perception all off. Thus you take a −2 penalty on ranged combat. You take a −2 penalty on rolls based on Perception and Discern for estimation of distances, etc.), and your Reaction is reduced by 2.

Great for eye-patch-havin' pirates (shoulder bird and cool hat not included).

Incompatible with

Unremarkable unless the injury is not obvious (i.e. the eye is intact, or a quality glass replacement is used) and Blind.