Difference between revisions of "Phantomize"

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(Creating spirit art)
 
m (+formatting)
 
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|target=Self
 
|target=Self
 
|time=2 rounds per rank
 
|time=2 rounds per rank
|description=With the utmost control over his mortal frame, the spirit artist can will himself just outside of [[Mortal World|this realm of being]] — to the land of [[Styx]] throughout which the spirits of the dead linger en route to the [[Spirit Realm]]. When this spirit art activates, its performer gains the ''[[incorporeal]]'' condition. His body, clothing, worn equipment, and carried items become translucent and insubstantial (but not invisible). In this state, he passes through solid objects and moves in any direction at will. Without physics to consider, speed is simply a matter of willpower. He could float through locked doors, rocket past ceilings, or dive into the floor below. Any items that leave the spirit artist's possession lose the incorporeal condition and become just another object that he can't pick up.
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|description=With the utmost control over his mortal frame, the spirit artist can will himself just outside of [[Mortal World|this realm of being]] — to the land of [[Styx]] throughout which the spirits of the dead linger en route to the [[Spirit Realm]]. When this spirit art activates, its performer gains the ''[[incorporeal]]'' condition. His body, clothing, worn equipment, and carried items become translucent and insubstantial (but not invisible). In this state, he passes through solid objects and moves in any direction at will. Without physics to consider, speed is simply a matter of willpower. He could float through locked doors, rocket past ceilings, or dive into the floor below. Any items that leave the spirit artist's possession lose the ''incorporeal'' condition and become just another object that he can't pick up.
  
 
The bad news is that an incorporeal creature lacks mass, so its physical attacks pack no punch. The good news is that it can ignore any incoming force: the sword, spear, cannonball, or explosion that would have connected simply flies through it. Even though physical interaction is impossible, magic spells and spirit arts originating from or targeting an ''incorporeal'' creature function normally.
 
The bad news is that an incorporeal creature lacks mass, so its physical attacks pack no punch. The good news is that it can ignore any incoming force: the sword, spear, cannonball, or explosion that would have connected simply flies through it. Even though physical interaction is impossible, magic spells and spirit arts originating from or targeting an ''incorporeal'' creature function normally.

Latest revision as of 01:54, 20 January 2021

This is a step spirit art
This is a journeying spirit art
Rarity 1
AP 4
Target Self
Distance Self
Lasts 2 rounds per rank

With the utmost control over his mortal frame, the spirit artist can will himself just outside of this realm of being — to the land of Styx throughout which the spirits of the dead linger en route to the Spirit Realm. When this spirit art activates, its performer gains the incorporeal condition. His body, clothing, worn equipment, and carried items become translucent and insubstantial (but not invisible). In this state, he passes through solid objects and moves in any direction at will. Without physics to consider, speed is simply a matter of willpower. He could float through locked doors, rocket past ceilings, or dive into the floor below. Any items that leave the spirit artist's possession lose the incorporeal condition and become just another object that he can't pick up.

The bad news is that an incorporeal creature lacks mass, so its physical attacks pack no punch. The good news is that it can ignore any incoming force: the sword, spear, cannonball, or explosion that would have connected simply flies through it. Even though physical interaction is impossible, magic spells and spirit arts originating from or targeting an incorporeal creature function normally.

Concentration Effects

Each level of Concentration adds an additional boost to Dash checks.

  1. +6 bonus to Dash
  2. +12 bonus to Dash
  3. +18 bonus to Dash
  4. +24 bonus to Dash
  5. +30 bonus to Dash