Difference between revisions of "Psyche"

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(New page: Psyche is a term for the mental and spiritual well being of a character. A character with no psyche has gone (or maybe always has been) completely raving mad. Whenever a character experi...)
 
 
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Psyche is a term for the mental and spiritual well being of a character. A character with no psyche has gone (or maybe always has been) completely raving mad.  Whenever a character experiences something horrific or traumatic, a Psyche test is called for. If failed, sometimes a character’s Psyche score is reduced or he/she is given some sort of dementia or mental illness.
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<noinclude>[[Image:AttributePsyche.svg|right|200px]]</noinclude>
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{{cquote|Brem stood face to face with the eldritch thing from the Deep Worlds. Boy, it was ''certainly'' weird-looking. His pals writhed around on the floor gibbering some nonsense about the end of days. The creature cocked what passed for a head to the side quizzically, then loosed a maddening howl. Brem snarled, unimpressed, and howled right back.}}
  
Poor psyches include Bram Stoker’s Renfeld, Leonard Shelby, or overworked postal employees, while examples of good psyches include Gandalf the White, Tony Robbins, and counselors.
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Psyche is a term for the mental and spiritual clarity of a character.
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Whenever a character experiences something horrific or traumatic, Psyche is what keeps them grounded and rooted in reality. Psyche also aids in seeing through illusions and detecting supernatural phenomenon.
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A character with no Psyche has gone (or maybe always has been) completely raving mad. A character with a poor Psyche score is mentally fragile, easily unhinged, and a prime target for madness. A character with a good Psyche score is mentally stable, able to withstand the freaky and unnatural as if it were commonplace.
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Some examples of people with high Psyches include counselors, oracles, mediums, and Odysseus.
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[[Category:Attributes]]

Latest revision as of 13:10, 2 October 2018

AttributePsyche.svg
Brem stood face to face with the eldritch thing from the Deep Worlds. Boy, it was certainly weird-looking. His pals writhed around on the floor gibbering some nonsense about the end of days. The creature cocked what passed for a head to the side quizzically, then loosed a maddening howl. Brem snarled, unimpressed, and howled right back.

Psyche is a term for the mental and spiritual clarity of a character.

Whenever a character experiences something horrific or traumatic, Psyche is what keeps them grounded and rooted in reality. Psyche also aids in seeing through illusions and detecting supernatural phenomenon.

A character with no Psyche has gone (or maybe always has been) completely raving mad. A character with a poor Psyche score is mentally fragile, easily unhinged, and a prime target for madness. A character with a good Psyche score is mentally stable, able to withstand the freaky and unnatural as if it were commonplace.

Some examples of people with high Psyches include counselors, oracles, mediums, and Odysseus.