Races

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The racial descriptions below give the game statistics for the different races of the setting. When you construct your character concept as detailed in chapter one, certain personality types mesh well with some of the races below. Do not let the behavioral or physical specifics of a race limit your character concept. This game encourages creativity, and some members of races deviate from their norm.

Appearance: This is a physical description of a common member of the race.

Personality: This is a description of the behavior and tendencies of the race.

Habitat: This is a description of the common dwelling place or locale of a common member of the race.

Society: This is a description of the social structure and order (if any) of a race.

Adventurers: If a member of the race were to leave his or her brethren and lead a life of high adventure, this describes why he or she might do that.

Max Caps: This details the natural limits of Ability Scores a race is allowed (10 for humans). To put more points in this Ability than your Max Caps would allow, your character must buy the Supernatural Attribute Trump, as detailed in the Trumps, Faults, and Special Powers chapter. Magic spells and items can temporarily raise this score above its normal level, as well.

Powers: This details any inherent skills, techniques, or powers the race can use.

Races of Otherworld

Otherworld is a campaign setting for the Elysium game, That is, it is a place in which stories your GM tells can occur, with preset places, peoples, and history.

Races of Burning Destiny

Burning Destiny is another campaign setting in which events of a story can take place. These are some of the races that can be found there.

Powerful Races

Non-playable Races