Ranged combat

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Revision as of 15:33, 1 February 2012 by Doublecompile (talk | contribs) (Explosive weaponry)
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There's more to life than sticking an opponent with a sword; there's also sticking them with an arrow! Ranged combat is well-suited for those who don't like being in the thick of things, or have unnaturally good aim.

As stated in the Attack Roll section, ranged attacks that use manufactured force, such as from bows and crossbows, do not factor in the character's Muscle to the Damage Roll. Ranged attacks that are thrown, for example knives, javelins, and shurikens, allow for Muscle to be added to the Damage Roll.

All thrown weaponry uses the Thrown weapon skill.

Some thrown weaponry is explosive (e.g. grenades, water balloons, Spellbombs). These weapons have an area of effect and aren't typically thrown at a specific target. You can drop an explosive up to 5 feet away with no roll, but good luck avoiding it. Tossing an explosive at a specific area more than 5 feet away takes a standard Attack Roll. The exact spot assumes a Dodge Roll of 10. If the attacker rolls a Critical Failure, that's often bad news (it's a dud, it falls at your feet). If the attack misses, the explosive lands 5 feet away from the target in a random direction per point of difference in the roll. A character can throw an object under 2 pounds up to 30 feet. Anything past that might require a Lift check.

Some ranged weapons can be used to parry, but not while being fired. For example, the GM describes that an enemy soldier is attacking Deidre's character Cyrilla. She attempts to parry using her longbow by blocking the sword with the long, wooden part of the bow. Note that most ranged weapons incur a notable penalty to the parry roll since most of the character's training in the weapon is for accuracy, not for melee usage.