Difference between revisions of "Rocket Boots"

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|essence=mutative
 
|essence=mutative
 
|school=fire
 
|school=fire
|xp=1
+
|xp=2
 
|target=Creature
 
|target=Creature
 
|distance=Contact
 
|distance=Contact
|time=One minute per spell rank
+
|save=Resilience
|description=The fire mage expels his inner mana, shooting out jets of fire from the bottom of his feet (and occasionally hands).  If the mage is in flight when the spell ends, the spell is dispelled, or the effect is subject to a [[Spell Ward]], he plummets to the ground, taking 1 point of damage per foot fallen (subject to a [[Guard Roll]]). While the [[Fly]] spell lets the mage float gently to the ground, Rocket Boots allows for no such protection.  Instead, it allows for a greater top speed.
+
|time=1 minute per rank
|level1=Flying Speed = 20 ft/AP. The target needs to take a 10 foot running start to take off, and is moving forward at a constant speed until landing. The target tilts his or her body to the side to turn.
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|description=The fire mage expels his inner mana, shooting out jets of fire from the bottom of his feet and hands.  If the mage is in flight when the spell ends, the spell is dispelled, or the effect is subject to a [[Spell Ward]], he plummets to the ground, taking 1 point of damage per foot fallen (subject to a [[Guard Roll]]). While the [[Fly]] spell lets the mage float gently to the ground, Rocket Boots allows for no such protection.  Instead, it allows for a greater bonus to [[Dash]] checks.
|level2=Flying Speed = 40 ft/AP. As Intensity 1, but the target can take off at will.
+
|level1= +4 bonus to Dash. The target needs to take a 10 foot running start to take off. The target tilts his or her body to the side to turn.
|level3=Flying Speed = 60 ft/AP. As Intensity 2, but the target can increase or decrease speed at will from a crawl to top speed.
+
|level2= +8 bonus to Dash. As Intensity 1, but the target can take off at will.
|level4=Flying Speed = 80 ft/AP. As Intensity 3, but the target can hover.
+
|level3= +12 bonus to Dash.  
|level5=Flying Speed = 100 ft/AP. The target has full maneuverability and can move in any direction at any speed, including backwards or to the side.
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|level4= +16 bonus to Dash. As Intensity 3, but the target can hover.
 +
|level5= +20 bonus to Dash. The target has full maneuverability and can move in any direction, including backwards or to the side.
 
}}
 
}}

Latest revision as of 19:27, 2 July 2017

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a mutative essence
This is a fire spell
Rarity 2
AP 4
Target Creature
Distance Contact
Lasts 1 minute per rank
SaveResilience

The fire mage expels his inner mana, shooting out jets of fire from the bottom of his feet and hands. If the mage is in flight when the spell ends, the spell is dispelled, or the effect is subject to a Spell Ward, he plummets to the ground, taking 1 point of damage per foot fallen (subject to a Guard Roll). While the Fly spell lets the mage float gently to the ground, Rocket Boots allows for no such protection. Instead, it allows for a greater bonus to Dash checks.

Intensity Effects

  1. +4 bonus to Dash. The target needs to take a 10 foot running start to take off. The target tilts his or her body to the side to turn.
  2. +8 bonus to Dash. As Intensity 1, but the target can take off at will.
  3. +12 bonus to Dash.
  4. +16 bonus to Dash. As Intensity 3, but the target can hover.
  5. +20 bonus to Dash. The target has full maneuverability and can move in any direction, including backwards or to the side.